Stacking blood/ Clone of fortune
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Stacking blood/ Clone of fortune
An FYI: With the new stickiness variable, the blood in B21 will actually stack in large, congealing clumps given half the chance. Luckily Electroclan's solution for stacking shells holds true for blood as well, so here is a material that works for me. Code: AddMaterial = Material Index = 16183568 PresetName = NonstackBlood Bounce = 0.1 Friction = 0.01 Stickiness = 0.45 StructuralIntegrity = 0.0000000000000000000000000000000000001 DensityKGPerVolumeL = 1.0 GibImpulseLimitPerVolumeL = 15 GibWoundLimitPerVolumeL = 0.1 Priority = 5 Color = Color R = 165 G = 50 B = 40 UseOwnColor = 1
AddEffect = MOPixel PresetName = Liqblood Mass = 1 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 155 G = 0 B = 0 Atom = Atom Material = Material CopyOf = Blood TrailColor = Color R = 191 G = 0 B = 0 TrailLength = 3 Those are the replacements I made for the material and MOpixel. This allows blood to stick to things in thin layers without acting like concrete. You may want to add PushesEmitter = 0 to the wounds.
Last edited by blipflip on Tue Aug 26, 2008 10:34 pm, edited 1 time in total.
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Tue Aug 26, 2008 2:59 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Stacking blood.
Is that legal? o_o Also I'm making a mod and I want to implement excessive and violent gore effect that one could think of such as blood trails, bloodstains on walls, organs, blood pools ect ect. To counter globs for liquid blood, I´ll probably make it frictionless so it would slip and pool into a flat puddle.
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Tue Aug 26, 2008 3:16 pm |
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: Stacking blood.
numgun wrote: Is that legal? o_o Also I'm making a mod and I want to implement excessive and violent gore effect that one could think of such as blood trails, bloodstains on walls, organs, blood pools ect ect. To counter globs for liquid blood, I´ll probably make it frictionless so it would slip and pool into a flat puddle. That's what I've been working on for the last week. I've essentially been revamping the coalition clone so that you can shoot it to bits, using an orgy of attachments. Still, you sound like your gore thing is part of a larger mod and it sounds a bit different to mine too. Nevertheless, I'm astounded that after a 4-month hiatus from DRLFF I pick an idea to work on and you're secretly working on the same thing. I'd say great minds think alike but that's far too clichéd.
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Tue Aug 26, 2008 3:37 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Stacking blood.
Lol busted.
But hey, its just a part of a mod I'm making. Its more of a multitype mod. You can use it as a faction in skirmishes. You can play tournament style modes on it such as DM, CTF and so on ect. ect. Or you can use it for mission style maps. Its not even associated with AAL in anyway.
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Tue Aug 26, 2008 3:52 pm |
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: Stacking blood.
numgun wrote: Lol busted.
But hey, its just a part of a mod I'm making. Its more of a multitype mod. You can use it as a faction in skirmishes. You can play tournament style modes on it such as DM, CTF and so on ect. ect. Or you can use it for mission style maps. Its not even associated with AAL in anyway. Yeah it shouldn't be a problem, mines more of a replacement for the default clones, which, good as they are, simply don't bleed enough. Now you can literally shoot their faces off. And jetpacks? They've always struck me as far too safe for a canister of highly compressed flammable gas.
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Tue Aug 26, 2008 4:05 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Stacking blood.
Yeah, your mod aims more for realism than mine since I'm aiming for effects mainly rather than removable faces, but I must admit its an awesome idea. xD
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Tue Aug 26, 2008 4:12 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Stacking blood.
blipflip wrote: numgun wrote: Lol busted.
But hey, its just a part of a mod I'm making. Its more of a multitype mod. You can use it as a faction in skirmishes. You can play tournament style modes on it such as DM, CTF and so on ect. ect. Or you can use it for mission style maps. Its not even associated with AAL in anyway. Yeah it shouldn't be a problem, mines more of a replacement for the default clones, which, good as they are, simply don't bleed enough. Now you can literally shoot their faces off. And jetpacks? They've always struck me as far too safe for a canister of highly compressed flammable gas. As fun as explosions are, there are some things to consider when dealing with "canisters of highly compressed flammable gas." Lets take a look at a flamethrower. You usually have two or three tanks. One contains fuel, and the other compressed gas - like an aerosol can - to make the fuel shoot out. Simply shooting any of these tanks simply makes the contents come out. This might knock the wearer over in the case of the compressed propellant, but that'd be the worst of it. A regular bullet won't make any of these things into a deadly fireball. It'd have to be hit by an actual incendiary round, or something else that is fire or makes fire. A jet pack would probably have a similar setup. Remember, military forces aren't going to strap bombs to their soldiers (at least not with some other intended purpose besides exploding). This is why I tend to get annoyed with the portrayal of things always exploding in games and movies. Especially military equipment. Stuff doesn't explode spontaneously just because something damages it. If it did, the military would never use it. tl;dr: jetpacks probably don't explode as easily as you think.
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Tue Aug 26, 2008 7:25 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Stacking blood.
Sounds fair enough, since if blipflip would make that explosion powerful and easy to achieve, then it would make 90% of all the deaths of the said soldier simply splatter. He is making the soldier pretty detailed so it would be cool to leave it as is or make the pack very strong.
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Tue Aug 26, 2008 7:43 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Stacking blood.
Well, thinking about it, if you made the jet packs damageable, you could just have it spurt fuel and not work correctly.
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Tue Aug 26, 2008 8:51 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Stacking blood.
I'd counter that statement- considering the Coalition literally uses mass-produced soldiers, it isn't far-off to think that they'd use minimal precaution in jetpack design. Also, considering the jetpacks recharge, they might be using a form of nuclear power for fuel in some mysterious way, in which case you might get some form of fun out of that. Quite frankly, I want to see ♥♥♥♥ blow up.
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Tue Aug 26, 2008 9:30 pm |
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robowurmz
Joined: Thu Aug 16, 2007 10:09 am Posts: 163
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Re: Stacking blood.
A stray bullet piercing a container of highly-compressed fluid or aerosol will often make the container burst (try shooting a full deoderant can with an air-rifle and watch the can disappear). While this won't make an explosion, it will likely waste all the fuel and send the attached objects flying. If it was a much stronger metal, it it took a bullet it may leave a simple hole, spraying out the aerosol and pushing the actor around.
So, for weak jetpack-casing actors, throw them around with strong bursts of gas, and if they're a little more robust, have the entry wounds spit jets, knocking them off balance instead of leaping into the sky like in the first scenario.
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Tue Aug 26, 2008 10:09 pm |
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: Stacking blood.
Hehe...it actually does a combination. After you damage it a bit, there's a small explosion and a shockwave, then the jetpack essentially goes into overdrive, propelling the clone into the sky, dropships, other clones etc.
This is actually quite difficult to do. The gas canister is protected by the jetpack shield, which is quite strong. Essentially, it won't blow up unless you concentrate your fire on it, and you need an AK-47 or a shotgun at short range.
And lets not get too hung up on realism. This is a game where brains in jars control skeletons and crash-test dummies. As Sand Rat says, I want to see ♥♥♥♥ blow up.
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Tue Aug 26, 2008 10:33 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Stacking blood.
blipflip wrote: And lets not get too hung up on realism. This is a game where brains in jars control skeletons and crash-test dummies. God. I get so sick and tired of hearing people say this. Its such a flawed statement, but I really don't want to write another dissertation on why. I already did that in some other thread and forgot where it was. So, whatever.
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Wed Aug 27, 2008 12:46 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Stacking blood/ Clone of fortune
Found it by searching your posts for the words "100 years". Darlos9D wrote: You know, I get really angry whenever anybody uses that whole "CC is unrealistic so we shouldn't worry about whether or not a mod is unrealistic." Guess what, I've got news for you: In the context of possible futures for humanity and the galaxy, CC is PERFECTLY realistic.
Lets think about it. I'm not sure if we have an actual time frame, but I'd have to imagine CC takes place at LEAST 100 years in the future. Is interstellar travel and the ability to hook brains up to machines that unreasonable in that time span? No, really, I'm serious. By that point, I'm sure we'll have developed more efficient fuel and thrust systems, as well as better life support for space ships. As for the brains, we already today can make prosthetic limbs that react to nervous impulses in a semi-efficient manner. That can only get better with time. We also understand what it is that keeps the brain alive. Its more an issue of figuring out how to transfer it physically to a life support hookup before it dies from exposure and lack of oxygen. Once we figured that out, we'd be good to go.
Just because something doesn't exist right now doesn't make it unrealistic. Science fiction is conjectural. Its not like fantasy with magic and dragons, stuff that really WON'T ever exist. Science fiction actually draws off of the ideas of current technology and the direction research seems to be going to paint a picture of a POSSIBLE future. CC is one of those paintings, even if it is ultimately just for the sake of a fun game.
Now, in the context of this mod, and modding in general, I don't ask that you explain every working detail of your weapons like I do. It's enough to come up with a concept, like lasers or railguns or plasma guns, and think to yourself "in the distant future, we'll PROBABLY have the technology to create something like this." That's the basis of science fiction, and its what allows us to suspend our disbelief. And, actually, from that standpoint, this weapon, though odd, might actually be feasible. Maybe it has some way to stabilize a ball bearing, maybe it has a more powerful and efficient propellant and a gun that can withstand it, and maybe there's a new suppressor design that can make stuff quieter even at that caliber and power. Also, in regards to the kick of the thing: this is an issue I've thought of with my stuff. The soldiers of this future are probably stronger than our soldiers now, due to weird enhancements, or simply out of being a tough robot. They can probably control weapons with more kick.
My only argument is against the effectiveness of a ball bearing. I'm not entirely certain how it would be more effective than a bullet. And though maybe there is some technology that would stabilize such a projectile, I'd say just using a bullet that works well with rifling would be easier and just as effective as putting a bunch of time and effort into discovering how to fire a BB accurately. Plus, bullets have always been about penetrating and then bumping and tumbling around, or even fragmenting, in order to do the maximum amount of internal damage. It sounds like this thing is supposed to smash from the outside, which would probably be less effective.
Also, CQC? I was expecting melee weapons and martial arts or something.
tl;dr: CC isn't unrealistic, stop saying it is. And coming off of that, this gun isn't either. Except the BB thing seems kinda illogical.
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Wed Aug 27, 2008 12:51 am |
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Tea
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Re: Stacking blood/ Clone of fortune
I wholly believe in a transhuman future, I suppose the skeletons are weird but I think data's going to come up with an excuse explaining their existance.
ONTOPIC: Blipflip and numgun's mods both sound really cool.
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Wed Aug 27, 2008 1:52 am |
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