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Old Modding Templates, B19-20.
http://45.55.195.193/viewtopic.php?f=1&t=1210
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Author:  Control [ Tue Dec 26, 2006 8:37 pm ]
Post subject:  Old Modding Templates, B19-20.

Updating all mod templates, progress outlined below.
Build 18 Templates are still available upon request via PM.

Done:
Gun Template
Grenade Template
Digger Template
Concrete Gun Template
Module Template
Dreadnought Template
Brain Template
Shield Template
Door Template (Rotating and Sliding)
Impact Grenade Template
Grenade Launcher Template
Impact Grenade Launcher Template
Scene Template
Human Template

Planned:
Robot Template
Dropship Template
Rocket Template

Attachments:
File comment: Build 19, v1.1
ModuleTemplate.rte.rar [3.59 KiB]
Downloaded 385 times
File comment: Build 19, v1.3
GunTemplate.rte.rar [21.49 KiB]
Downloaded 447 times
File comment: Build 19, v1.1
DiggerTemplate.rte.rar [10.42 KiB]
Downloaded 354 times
File comment: Build 19, v1.0
GrenadeTemplate.rte.rar [18.78 KiB]
Downloaded 343 times
File comment: Build 19, v1.0
DreadnoughtTemplate.rte.rar [62.37 KiB]
Downloaded 451 times
File comment: Build 19, v1.0
ConcreteGunTemplate.rte.rar [3.66 KiB]
Downloaded 339 times
File comment: Build 19, v1.0
BrainTemplate.rte.rar [10.09 KiB]
Downloaded 335 times
File comment: Build 19, v1.0
ShieldTemplate.rte.rar [3.72 KiB]
Downloaded 343 times
File comment: Build 19, v1.0
DoorTemplate.rte.rar [31.88 KiB]
Downloaded 328 times
File comment: Build 19, v1.0
ImpactGrenadeTemplate.rte.rar [19.04 KiB]
Downloaded 333 times
File comment: Build 19, v1.0
GrenadeLauncherTemplate.rte.rar [42.46 KiB]
Downloaded 334 times
File comment: Build 19, v1.0
ImpactGrenadeLauncherTemplate.rte.rar [42.78 KiB]
Downloaded 371 times
File comment: Build 19, v1.0
SceneTemplate.rte.rar [119.79 KiB]
Downloaded 394 times
File comment: Build 19, v1.0
HumanTemplate.rte.rar [76.06 KiB]
Downloaded 494 times

Author:  Tigerdav [ Tue Dec 26, 2006 11:17 pm ]
Post subject: 

Thank you!!! I created an actor a few days ago and I couldn't for the life of me figure out how to code him into the game, your template saved me!

Huzzah! :P

Author:  ChaosMarine [ Tue Dec 26, 2006 11:24 pm ]
Post subject: 

This is the Most Helpful thing for Creating new actors the quick way. THANK YER!!!! Also are you able to do one for Dropships and such? That would be very helpful.

Author:  treberif [ Tue Dec 26, 2006 11:25 pm ]
Post subject: 

Hmm, this looks like a very good idea to me!

Author:  piezo [ Tue Dec 26, 2006 11:29 pm ]
Post subject:  missing some code?

Heya it looks like you don't have any gibbing code in your template except for the helmet. Gibbing is the fun part :D

Author:  treberif [ Tue Dec 26, 2006 11:57 pm ]
Post subject: 

Well,
It's supposed to be just basic for now, I think. It gets the job done.

Author:  ninepound [ Wed Dec 27, 2006 12:43 am ]
Post subject: 

PLEASE make this into a sticky. I can finally get all those actors I made into the game!

Author:  piezo [ Wed Dec 27, 2006 1:19 am ]
Post subject: 

treberif wrote:
Well,
It's supposed to be just basic for now, I think. It gets the job done.


Yeah gets the job done. I guess the helmet gib is the teaser then :)

Author:  Control [ Wed Dec 27, 2006 2:46 am ]
Post subject: 

well, this was well accepted

as far as the gibs go, should i make a new pack with more gib opportunities, make a text file with the code you cut paste in the actors.ini, or both? if the first or last choice, tell me where the gibs should be and the number available

concerning rockets and dropships, i have no clue. at all. ill look into it but no promises.

ive got a template for guns (not rpg or long cannon like guns though :( will look into) that needs a bit of tweaking before release, but if i go straight to it, it wont take more than 5 or 10 minutes and could be released soon

so...what do you guys want?

p.s. how would i go about making this a sticky?

Author:  sheepy123 [ Wed Dec 27, 2006 4:27 pm ]
Post subject: 

all i do is mess around with the Blue dude. check http://www.datarealms.com/forum/viewtopic.php?t=939
for one of my dudes

Author:  Control [ Wed Dec 27, 2006 9:45 pm ]
Post subject: 

yeah but doesnt that actor overwrite the existing blue clone? or maybe im thinking of a different actor...

Author:  piezo [ Fri Dec 29, 2006 3:09 am ]
Post subject: 

iwillcontrolyou wrote:
as far as the gibs go, should i make a new pack with more gib opportunities, make a text file with the code you cut paste in the actors.ini, or both? if the first or last choice, tell me where the gibs should be and the number available


I think the easist option would be do release a new template with the default clone/robot gibs and notation for where they should change (if someone wants to change the gibbing). So basically your template would use the default gib animations / sounds. The gibbing doesn't need name changes to work, where as the actors do.

If you want people to cut and paste the gib code, you'll need to mark every location on your actor template where the gib code should go. There is going to be a gib code for every attachable piece (other than the feet and hands).

Author:  Control [ Fri Dec 29, 2006 8:11 am ]
Post subject: 

the marking idea sounds like too much work for lazy me, but i know what im going to do, im gonna make a new template that has a gib opportunity for the head, body, arm, and leg.

hopefully i can release that and a gun template soon

Author:  Control [ Fri Dec 29, 2006 9:42 am ]
Post subject: 

forgive the double post, but theres an update and i dont want this to be buried under spam

please forgive the gun readme also (i worry too much but i know that one sucks...)

Author:  Control [ Sun Jan 07, 2007 9:02 pm ]
Post subject: 

forgive the triple post but, bump-date

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