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Halkon345
Joined: Fri Aug 08, 2008 8:10 pm Posts: 22 Location: Where am I... OH F-
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Weapon Damage
Anybody know the code to change a device's damage, I'm trying to edit a ini.
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Thu Aug 14, 2008 9:59 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Weapon Damage
Change the variables, of gun's bullets, and the velocity the gun launches it.
The sniper's secret is the range and how many particles are launched a once.
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Thu Aug 14, 2008 10:10 pm |
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Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
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Re: Weapon Damage
So if you want to create a high-powered rifle, you'd want to make it shoot more than one particle? More like ten or so, with really low shake-range?
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Thu Aug 14, 2008 10:16 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Weapon Damage
Ehrenmann wrote: So if you want to create a high-powered rifle, you'd want to make it shoot more than one particle? More like ten or so, with really low shake-range? Yes, but make the shakerange equal 0.
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Thu Aug 14, 2008 10:27 pm |
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Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
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Re: Weapon Damage
Foa wrote: Ehrenmann wrote: So if you want to create a high-powered rifle, you'd want to make it shoot more than one particle? More like ten or so, with really low shake-range? Yes, but make the shakerange equal 0. Thanks, that's something I'll remember in future modding. Sorry for another question, but if I were making a shotgun, I'd do the same thing, but with a shake range of like five or so?
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Thu Aug 14, 2008 10:43 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Weapon Damage
Shakerange is how accuracy changes as the weapon fires.
ParticleSpreadRange is more suited to a shotgun, and will also make a sniper's bullets appear to be one when set to 0.
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Thu Aug 14, 2008 10:52 pm |
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Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
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Re: Weapon Damage
So ShakeRange applies more to automatics to make it more realistic instead of firing in a straight stream. I thought that was how it went, but he kinda made it sound a little like ShakeRange included particles. Thank you, Grif. You are an awesome help.
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Thu Aug 14, 2008 11:07 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Weapon Damage
Grif's like a big rubber stamp charged(?) with red ink. His word is definitive.
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Fri Aug 15, 2008 2:03 am |
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