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 Weapon Damage 
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Joined: Fri Aug 08, 2008 8:10 pm
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Post Weapon Damage
Anybody know the code to change a device's damage, I'm trying to edit a ini.


Thu Aug 14, 2008 9:59 pm
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Post Re: Weapon Damage
Change the variables, of gun's bullets, and the velocity the gun launches it.

The sniper's secret is the range and how many particles are launched a once.


Thu Aug 14, 2008 10:10 pm
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Post Re: Weapon Damage
So if you want to create a high-powered rifle, you'd want to make it shoot more than one particle? More like ten or so, with really low shake-range?


Thu Aug 14, 2008 10:16 pm
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Post Re: Weapon Damage
Ehrenmann wrote:
So if you want to create a high-powered rifle, you'd want to make it shoot more than one particle? More like ten or so, with really low shake-range?

Yes, but make the shakerange equal 0.


Thu Aug 14, 2008 10:27 pm
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Post Re: Weapon Damage
Foa wrote:
Ehrenmann wrote:
So if you want to create a high-powered rifle, you'd want to make it shoot more than one particle? More like ten or so, with really low shake-range?

Yes, but make the shakerange equal 0.

Thanks, that's something I'll remember in future modding. Sorry for another question, but if I were making a shotgun, I'd do the same thing, but with a shake range of like five or so?


Thu Aug 14, 2008 10:43 pm
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Post Re: Weapon Damage
Shakerange is how accuracy changes as the weapon fires.

ParticleSpreadRange is more suited to a shotgun, and will also make a sniper's bullets appear to be one when set to 0.


Thu Aug 14, 2008 10:52 pm
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Post Re: Weapon Damage
So ShakeRange applies more to automatics to make it more realistic instead of firing in a straight stream.
I thought that was how it went, but he kinda made it sound a little like ShakeRange included particles.
Thank you, Grif. You are an awesome help.


Thu Aug 14, 2008 11:07 pm
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Post Re: Weapon Damage
Grif's like a big rubber stamp charged(?) with red ink. His word is definitive.


Fri Aug 15, 2008 2:03 am
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