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IDW- IDT ( Invisible Death Trap) http://45.55.195.193/viewtopic.php?f=1&t=11861 |
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Author: | donthestrong [ Sat Aug 02, 2008 4:51 am ] |
Post subject: | IDW- IDT ( Invisible Death Trap) |
- mod isn't in release yet. Still in base.rte mod stage- Reason for posting: I need your opinion Story: A lone warrior is stalking behind his enemy. He aims his rifle up steady, and shoots. The bullet roars at 100 mph at the clone. As the shooter looks up from his scope, the enemy is GONE!!! He walks up suspiciously to the enemy's disapearance area, and finds his carcass no where to be found. He brings back samples of the ground to scientists at the lab, and they figure out the only possible answer could be.... THE IDT, or The Invisible Death Trap. ok. basically, this is a bunker module that is hollow, but it looks like the ground. Nobody will see it coming when you place it. I dont know if anybody made this before, but i thought of it myself. Now for the "map" part. I was trying to make a map where there are no enemies, and you have to try to make it from 1 place 2 another without falling through the traps. I need your guys's opinions on this. I dont want to work on something that the people wont want. The trap is just a dirt colored box. that is just what it is. im also trying to make differnt shapes, so you can make it look more natural. Criticism is welcomed. thanks!! p.s. IDW= In da works UPDATE 1: okay. this is really stupid. so, i made the entire map, but i accidently made it on skrimmish mode. So...i cant save it. i took me 30 minutes!!!! however, good news is i have a sample to show you guys. hope you like it! p.s. no mines yet. Update 2: The Death Trap is now in .rte stage. Included in dl is hollow version and trick cement version. So now, you can fool your friends all you want. no mine in this too. credits: Me- Idea Azukki- Mod Templates Data- CC Data- CC base.rte bunker module YoshiX- ( Only if he/she lets me use flatdirt.) |
Author: | CaveCricket48 [ Sat Aug 02, 2008 5:00 am ] |
Post subject: | Re: IDW- IDT ( Invisible Death Trap) |
So is this a scene or a mod? It sounds interesting. |
Author: | donthestrong [ Sat Aug 02, 2008 5:02 am ] |
Post subject: | Re: IDW- IDT ( Invisible Death Trap) |
BOTH!! woooooo |
Author: | CaveCricket48 [ Sat Aug 02, 2008 5:04 am ] |
Post subject: | Re: IDW- IDT ( Invisible Death Trap) |
Cool. But why is it called invisible death trap? is it also going to kill? |
Author: | donthestrong [ Sat Aug 02, 2008 5:06 am ] |
Post subject: | Re: IDW- IDT ( Invisible Death Trap) |
no, but if the oponent is stupid enough to not jetpack, it will loose health. p.s. you icon looks really nasty. just saying... |
Author: | Daman [ Sat Aug 02, 2008 5:10 am ] |
Post subject: | Re: IDW- IDT ( Invisible Death Trap) |
You don't start mods off in base.rte. It doesn't matter how early they are. They should be started in their own .rte folder. |
Author: | CaveCricket48 [ Sat Aug 02, 2008 5:13 am ] |
Post subject: | Re: IDW- IDT ( Invisible Death Trap) |
So the IDT is: -A bunker module that looks like dirt and has no material bmp -A map with ^that^ all around it. My Idea: -The go-through module, but with a land mine at the bottom. |
Author: | Ophanim [ Sat Aug 02, 2008 6:18 am ] |
Post subject: | Re: IDW- IDT ( Invisible Death Trap) |
The bullet roars at 100 mph at the clone. Pretty sure bullets are faster than the ♥♥♥♥ speed of sound. Speed of sound at sea level = 762 miles per hour |
Author: | striker121 [ Sat Aug 02, 2008 3:12 pm ] |
Post subject: | Re: IDW- IDT ( Invisible Death Trap) |
Maybe it was a marshmallow gun? |
Author: | donthestrong [ Sat Aug 02, 2008 5:24 pm ] |
Post subject: | Re: IDW- IDT ( Invisible Death Trap) |
CaveCricket48 wrote: So the IDT is: -A bunker module that looks like dirt and has no material bmp -A map with ^that^ all around it. My Idea: -The go-through module, but with a land mine at the bottom. i like you idea. will credit you. |
Author: | Foa [ Sat Aug 02, 2008 10:43 pm ] |
Post subject: | Re: IDW- IDT ( Invisible Death Trap) |
Reminds me of the Traps Mod I'm so waiting for to reappear. * Glares at Cricket, or the maker who I forgot there name * |
Author: | CaveCricket48 [ Sun Aug 03, 2008 2:22 am ] |
Post subject: | Re: IDW- IDT ( Invisible Death Trap) |
Quote: Reminds me of the Traps Mod I'm so waiting for to reappear. * Glares at Cricket, or the maker who I forgot there name * I don't recall making a traps mod... Could you describe? What kind of traps did it have? |
Author: | Foa [ Sun Aug 03, 2008 3:27 am ] |
Post subject: | Re: IDW- IDT ( Invisible Death Trap) |
Mirror wall, fake floors, flamethrower modules, pits with complementary fortification, the grenade lobbing thing consisting of two ends both touching ends with a hole at the top tow corners. |
Author: | CaveCricket48 [ Sun Aug 03, 2008 3:57 am ] |
Post subject: | Re: IDW- IDT ( Invisible Death Trap) |
Ok, I really don't think I made that. But I'm going to now! BTW, does the mirror wall reflect Bullets back at you, or does something else? |
Author: | Foa [ Sun Aug 03, 2008 5:35 am ] |
Post subject: | Re: IDW- IDT ( Invisible Death Trap) |
It's harder than test, and rapes you if you used the fake brain ( also in the pack ) combo thing and it reflects a DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMAAAAAAAAAAAWHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOP at you for a lagging long time, until both/all the brains die out. And dig into your Inbox/Outbox for the PM about me asking you to repost the TRAPS, if not, the PM Box save limit overflowed and auto-deleted it. Or find one of the few Mod Archivists, of this forums |
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