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 Explosive MOPixel's 
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Post Explosive MOPixel's
I have figured out a way to give explosives trails like you get on a MOPixel, I have included a demonstration weapon so you can see how this works (TriggerDelay = 0 TDExplosive that gibs an InheritsVel = 1 TDExplosive and MOPixel with 0 spread)


Last edited by Amazigh on Sat Aug 16, 2008 1:18 pm, edited 2 times in total.



Mon Jul 28, 2008 8:16 pm
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Post Re: Explosive MOPixel's
Hmmm.... Trails? That sounds neat. I will try it!


Mon Jul 28, 2008 10:47 pm
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Post Re: Explosive MOPixel's
Uh, and?

This has been in use by modders almost as long as we've been able to attach emitters.


Mon Jul 28, 2008 11:14 pm
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Post Re: Explosive MOPixel's
lol gunned down.


Tue Jul 29, 2008 3:24 am
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Post Re: Explosive MOPixel's
Although some people don't really show it help like this is really appreciated. Thanks, Se7en. ;)


Tue Jul 29, 2008 9:10 am
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Post Re: Explosive MOPixel's
Grif wrote:
This has been in use by modders almost as long as we've been able to attach emitters.


I didn't use emitters for this method, and it probably is less laggy than using an emitter and i feel that it looks better than a trail of glows does for smaller faster rounds

If I tried using a 1 pixel sprite for the explosive but for some reason it only collided with terrain and went straight through everything else (actors,doors Etc.)
does anyone have any idea why it was like that (it was HitsMOs = 1 and GetsHitByMOs = 0 - I coulnt make this 1 or the MOPixel would hit it and make it explode)


Tue Jul 29, 2008 1:44 pm
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Post Re: Explosive MOPixel's
Se7en wrote:
Grif wrote:
This has been in use by modders almost as long as we've been able to attach emitters.


I didn't use emitters for this method, and it probably is less laggy than using an emitter and i feel that it looks better than a trail of glows does for smaller faster rounds

If I tried using a 1 pixel sprite for the explosive but for some reason it only collided with terrain and went straight through everything else (actors,doors Etc.)
does anyone have any idea why it was like that (it was HitsMOs = 1 and GetsHitByMOs = 0 - I coulnt make this 1 or the MOPixel would hit it and make it explode)

A 1-pixel MOSRotating just does that. Don't ask why. It needs to be at least 3x3 to collide with actors.


Tue Jul 29, 2008 1:50 pm
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Post Re: Explosive MOPixel's
This is actually very handy Se7en, it's given me ideas for a few things.


Wed Jul 30, 2008 1:21 pm
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