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~REQUEST~ Amrobotics (i think) MoleMachine http://45.55.195.193/viewtopic.php?f=1&t=11810 |
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Author: | Razura [ Sun Jul 27, 2008 11:49 pm ] |
Post subject: | ~REQUEST~ Amrobotics (i think) MoleMachine |
PLEASE can someone convert the A1 MoleMachine into current build, because it was awesome and i want it back, and i'm sure you would get a lot of positive feedback for doing so, i will dedicate a cake to whoever converts it! |
Author: | CandleJack [ Sun Jul 27, 2008 11:59 pm ] |
Post subject: | Re: ~REQUEST~ Amrobotics (i think) MoleMachine |
viewtopic.php?f=61&t=11791 |
Author: | Roy-G-Biv [ Mon Jul 28, 2008 1:45 am ] |
Post subject: | Re: ~REQUEST~ Amrobotics (i think) MoleMachine |
viewtopic.php?f=1&t=10286 Future requests go here too. |
Author: | Razura [ Mon Jul 28, 2008 9:51 pm ] |
Post subject: | Re: ~REQUEST~ Amrobotics (i think) MoleMachine |
Then can someone please convert The SPANKY back to Build 20, and how come when rockets and stuff are upside down they die, even if they have full life and are flying? it wasn't like this before ..... |
Author: | CandleJack [ Mon Jul 28, 2008 10:01 pm ] |
Post subject: | Re: ~REQUEST~ Amrobotics (i think) MoleMachine |
Build 20 is weird like that. |
Author: | Roy-G-Biv [ Tue Jul 29, 2008 1:06 am ] |
Post subject: | Re: ~REQUEST~ Amrobotics (i think) MoleMachine |
B20 introduced rocket gibs. And a million rockets on the ground, still alive would lag your game, alot, I would think. |
Author: | Grif [ Tue Jul 29, 2008 1:58 am ] |
Post subject: | Re: ~REQUEST~ Amrobotics (i think) MoleMachine |
They don't have to stay alive. They just shouldn't explode in MIDAIR while you're ACTIVELY CONTROLLING THEM. |
Author: | Razura [ Wed Jul 30, 2008 12:28 am ] |
Post subject: | Re: ~REQUEST~ Amrobotics (i think) MoleMachine |
yes, i agree with grif, if its in the floor, and its has full life and is being controlled, No boom, if its in the floor with little life, not being controlled then Yes Boom |
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