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My Gun Won't Work
http://45.55.195.193/viewtopic.php?f=1&t=11794
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Author:  GoreTaco [ Fri Jul 25, 2008 6:52 am ]
Post subject:  My Gun Won't Work

My gun doesn't seem to work, I'm using Darkstorm sprites as a place holder for now, I do have my own. Here's the code:

Devices:
Code:
IncludeFile = Fascist.rte/76-SI/ammo.ini

AddEffect = MOSRotating
   InstanceName = 76-SI Gib A
   Mass = 0.5
   Sharpness = 1
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleGibA.bmp
   FrameCount = 1
   AngularVel = 60
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 350
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 2
   DeepCheck = 0
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Dark Micro A
      Count = 9
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibImpulseLimit = 2500
   GibWoundLimit = 5

AddEffect = MOSRotating
   InstanceName = D31BattleRifle Gib B
   Mass = 0.5
   Sharpness = 1
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleGibB.bmp
   FrameCount = 1
   AngularVel = 60
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 2
   DeepCheck = 0
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Dark Micro A
      Count = 9
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibImpulseLimit = 2500
   GibWoundLimit = 5

AddEffect = MOSRotating
   InstanceName = D31BattleRifle Gib C
   Mass = 0.5
   Sharpness = 1
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleGibC.bmp
   FrameCount = 1
   AngularVel = 60
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 2
   DeepCheck = 0
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Dark Micro A
      Count = 9
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibImpulseLimit = 2500
   GibWoundLimit = 5

AddEffect = MOSRotating
   InstanceName = D31BattleRifle Gib D
   Mass = 0.5
   Sharpness = 1
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleGibD.bmp
   FrameCount = 1
   AngularVel = 60
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 2
   DeepCheck = 0
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Dark Micro A
      Count = 9
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibImpulseLimit = 2500
   GibWoundLimit = 5

AddDevice = HDFirearm
   InstanceName = 76-Standard Issue
   AddToGroup = Weapons
   AddToGroup = Glorious Fascist Arms
   Mass = 3.6
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = Fascist.rte/76-SI/76-SI000.bmp
   FrameCount = 2
   SpriteOffset = Vector
      X = -16.5
      Y = -6.5
   EntryWound = AEmitter
      CopyOf = Dent DarkStorm
   ExitWound = AEmitter
      CopyOf = Dent DarkStorm
   GoldCost = 40
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 500
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 4
      Depth = 10
   DeepCheck = 1
   JointStrength = 500
   JointStiffness = 0.7
   JointOffset = Vector
      X = -6
      Y = 3
   DrawAfterParent = 0
   OneHanded = 0
   StanceOffset = Vector
      X = 6
      Y = 8
   SharpStanceOffset = Vector
      X = 8
      Y = 1
   SupportOffset = Vector
      X = 1
      Y = 3
   SharpLength = 250
   Magazine = Magazine
      CopyOf = Magazine D31BattleRifle
   Flash = Attachable
      CopyOf = Muzzle Flash SMG
   FireSound = Sound
      AddSample = ContentFile
         FilePath = Fascist.rte/76-SI/76-SIfire.wav
   EmptySound = Sound
      AddSample = ContentFile
         FilePath = Fascist.rte/76-SI/76-SIempty.wav
   ReloadStartSound = Sound
      AddSample = ContentFile
         FilePath = Fasicst.rte/76-SI/76-SIout.wav
   ReloadEndSound = Sound
      AddSample = ContentFile
         FilePath = Fascist.rte/76-SI/76-SIin.wav
   RateOfFire = 800
   ReloadTime = 1700
   FullAuto = 1
   FireIgnoresThis = 1
   ShakeRange = 5
   SharpShakeRange = 0
   NoSupportFactor = 3
   ParticleSpreadRange = 1
   ShellSpreadRange = 8
   ShellAngVelRange = 2
   MuzzleOffset = Vector
      X = 19
      Y = 0
   EjectionOffset = Vector
      X = 0
      Y = 0
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 1
      Count = 6
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 2
      Count = 5
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Drop Oil
      Count = 4
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Dark Micro A
      Count = 6
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Dark Micro A
      Count = 5
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = D31BattleRifle Gib A
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = D31BattleRifle Gib B
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = D31BattleRifle Gib C
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = D31BattleRifle Gib D
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   GibWoundLimit = 20
   GibImpulseLimit = 5000



Ammo:
Code:
AddAmmo = Round
   InstanceName = Round 76-SI
   ParticleCount = 1
   Particle = MOPixel
      InstanceName = Particle 76-SI
      Mass = 0.0095
      RestThreshold = 500
      LifeTime = 700
      Sharpness = 330
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 153
         G = 143
         B = 143
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color
            R = 165
            G = 155
            B = 155
         TrailLength = 25
   Shell = None
   FireVelocity = 160
   ShellVelocity = 10
   Separation = 0

AddAmmo = Round
   InstanceName = Round 76-SI Tracer
   ParticleCount = 1
   Particle = MOPixel
      InstanceName = Particle 76-SI Tracer
      Mass = 0.0095
      RestThreshold = 500
      LifeTime = 675
      Sharpness = 350
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 257
         G = 247
         B = 147
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color
            R = 265
            G = 255
            B = 159
         TrailLength = 45
   Shell = None
   FireVelocity = 165
   ShellVelocity = 10
   Separation = 0

AddAmmo = MOSParticle
   InstanceName = Magazine 76-SI Gib A
   Mass = 0.2
   RestThreshold = -500
   LifeTime = 3000
   Sharpness = 0.1
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleMagGibA.bmp
   FrameCount = 13
   SpriteOffset = Vector
      X = 0
      Y = 0
   AngularVel = 0
   Atom = Atom
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      TrailLength = 0
   Framerate = 0

AddAmmo = MOSParticle
   InstanceName = Magazine 76-SI Gib B
   Mass = 0.2
   RestThreshold = -500
   LifeTime = 3000
   Sharpness = 0.1
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleMagGibB.bmp
   FrameCount = 15
   SpriteOffset = Vector
      X = 0
      Y = 0
   AngularVel = 0
   Atom = Atom
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      TrailLength = 0
   Framerate = 0

AddAmmo = Magazine
   InstanceName = Magazine 76-SI
   Mass = 0.32
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleMag.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -2.5
      Y = -4.5
   EntryWound = AEmitter
      CopyOf = Dent DarkStorm
   ExitWound = AEmitter
      CopyOf = Dent DarkStorm
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         StructuralIntegrity = 300
      Resolution = 3
      Depth = 1
   DeepCheck = 1
   JointStrength = 200
   JointStiffness = 1
   JointOffset = Vector
      X = 0
      Y = -5
   ParentOffset = Vector
      X = -12
      Y = -1
   DrawAfterParent = 0
   RoundCount = 30
   RTTRatio = 4
   RegularRound = Round
      CopyOf = Round D31BattleRifle 7.62x51mm Caseless
   TracerRound = Round
      CopyOf = Round D31BattleRifle 7.62x51mm Caseless Tracer
   GibImpulseLimit = 0.0001
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Magazine D31BattleRifle Gib A
      Count = 1
      Spread = 2.25
      MaxVelocity = 5
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Magazine D31BattleRifle Gib B
      Count = 1
      Spread = 2.25
      MaxVelocity = 5
      MinVelocity = 1




Index:
Code:
DataModule
   IncludeFile = Fascist.rte/76-SI/devices.ini

Author:  Grif [ Fri Jul 25, 2008 7:48 am ]
Post subject:  Re: My Gun Won't Work

The uh, error would help.

Author:  Darlos9D [ Fri Jul 25, 2008 12:52 pm ]
Post subject:  Re: My Gun Won't Work

Yeah. Especially since you're basically using my code, I could tell you whats wrong right away, if I knew the error.

Author:  GoreTaco [ Fri Jul 25, 2008 2:44 pm ]
Post subject:  Re: My Gun Won't Work

It gave the one that gives you the option to close and debug. My computer crashed so I couldn't get a screenshot. I'll try again.

Author:  GoreTaco [ Fri Jul 25, 2008 2:51 pm ]
Post subject:  Re: My Gun Won't Work

I tried again and it made this instead:

Image

Author:  Darlos9D [ Fri Jul 25, 2008 3:05 pm ]
Post subject:  Re: My Gun Won't Work

As logic would have it, this error message implies there's something wrong with this line in your index.rte.

IncludeFile = Fascist.rte/76-SI/devices.ini

You must have a file or folder name wrong, or have something in the wrong place.

Author:  Gotcha! [ Fri Jul 25, 2008 4:12 pm ]
Post subject:  Re: My Gun Won't Work

Do a search in your ini's on Fasicst.
ReloadStartSound = Sound
AddSample = ContentFile
FilePath = Fasicst.rte/76-SI/76-SIout.wav


Keep an eye on your typing, GoreTaco. ;)

Author:  Tealord [ Tue Aug 05, 2008 3:25 pm ]
Post subject:  Re: My Gun Won't Work

I just couldnt resist not answering on this one, sorry in advance : DDD

Whatever you do, dont point at your face with that gun, it might then work xD

Author:  Mushroom head [ Tue Aug 05, 2008 3:39 pm ]
Post subject:  Re: My Gun Won't Work

Tealord, is that helpful in your opinion?

Author:  The Fat Sand Rat [ Tue Aug 05, 2008 4:16 pm ]
Post subject:  Re: My Gun Won't Work

Tealord wrote:
I just couldnt resist not answering on this one, sorry in advance : DDD

Whatever you do, dont point at your face with that gun, it might then work xD

You're an idiot. Please clean a loaded shotgun with the barrel pointed towards you.
GoreTaco, in the future, keep the names simple and easy to spell. The fewer letters, the harder it is to screw up.

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