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				 Gix 
				
				
					 Joined: Fri May 23, 2008 6:19 am Posts: 16
				 
				 
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				  An Idea for a modder who likes seeing blood  
					
						Is it possible to make a mod that makes it so the pc in skirmish only uses human actors rather then robots or dummies?  The people are just more fun to shot     anyone willing to make/ already made/ know if its possible?  
					
  
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			| Tue Jul 22, 2008 3:13 am | 
			
				
					 
					
					 
				  
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				 uberhen 
				
				
					 Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
				 
				 
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				  Re: An Idea for a modder who likes seeing blood  
					
						You don't need a mod. Open up Base.rte. Open Activities.ini (You might want to make a backup copy of Activities.ini). Replace all other instancenames (Dummy, Robot 2, etc) with 'Soldier Heavy' and 'Soldier Light' (without the quotes). Check here for a lot more on the subject:  http://www.datarealms.com/wiki/index.php/Activities.ini.  
					
  
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			| Tue Jul 22, 2008 3:25 am | 
			
				
					 
					
					 
				  
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				 Gix 
				
				
					 Joined: Fri May 23, 2008 6:19 am Posts: 16
				 
				 
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				  Re: An Idea for a modder who likes seeing blood  
					
						you mean replace with
  Ahuman?
  and are you sure its the instancename you should edit not
  AddActivity = GABaseDefense 	InstanceName = Default Activity 	SceneName = Grasslands 	TeamCount = 2 	PlayerCount = 1 	TeamOfPlayer1 = 0 	FundsOfTeam1 = 9999999999 //1500 	CPUTeam = 1 	Difficulty = 3 	SpawnIntervalEasiest = 25000 	SpawnIntervalHardest = 15000 	 	AddAttackerSpawn = ACDropShip 		CopyOf = Drop Ship MK1 		AddInventory = AHuman 			CopyOf = Robot 2 			AddInventory = HDFirearm 				CopyOf = SMG 			AddInventory = HDFirearm 				CopyOf = Pistol 			AddInventory = HeldDevice 				CopyOf = Riot Shield 			AddInventory = HDFirearm 				CopyOf = Heavy Digger
  the red high lighted one 
					
  
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			| Tue Jul 22, 2008 3:46 am | 
			
				
					 
					
					 
				  
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				 octyl 
				
				
					 Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
				 
				 
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				  Re: An Idea for a modder who likes seeing blood  
					
						Ummm... What? The instance name is what the thing is actually called. AHuman is a class name. Robots, dummies, clones, soldiers, are all AHumans. 
					
  
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			| Tue Jul 22, 2008 3:48 am | 
			
				
					 
					
					 
				  
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				 Gix 
				
				
					 Joined: Fri May 23, 2008 6:19 am Posts: 16
				 
				 
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				  Re: An Idea for a modder who likes seeing blood  
					
						if its not obvious I've got little to no modding or program editing experience (what I have is from old homeworld mods)  if someone could post an example or an edited activities.ini or whatever it is that has to be changed I'd be grateful. I pretty much suck at this     
					
  
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			| Tue Jul 22, 2008 4:04 am | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: An Idea for a modder who likes seeing blood  
					
						AHuman is a class name. It refers to two legged, two armed bipedal actors, including Soldiers, Robots, Skeletons, and Dummies.
  It's the line after that that matter.
  AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Soldier Heavy AddInventory = HDFirearm CopyOf = SMG
  Just copy and paste that, duplicate the tabbing, and change the weapons to make your own Activities.
  You might want to back up the original before changing anything. 
					
  
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			| Tue Jul 22, 2008 5:36 am | 
			
				
					 
					
					 
				  
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				 Gix 
				
				
					 Joined: Fri May 23, 2008 6:19 am Posts: 16
				 
				 
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				  Re: An Idea for a modder who likes seeing blood  
					
						thanks grif and everyone else    
					
  
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			| Tue Jul 22, 2008 6:05 am | 
			
				
					 
					
					 
				  
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				 Gix 
				
				
					 Joined: Fri May 23, 2008 6:19 am Posts: 16
				 
				 
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				  Re: An Idea for a modder who likes seeing blood  
					
						ok I dunno what I'm doing wrong
  I've changed all the other actors to Soldier Heavy and it still gives me robots and skeletons in skirmish 
  heres my activities.ini, can someone point out my obvious noob failing? 
  //////////////////////////////////////////////// // Begin list of Activities or "Game Modes"
  AddActivity = SceneEditor 	InstanceName = Test Editor 	SceneName = Grasslands
  AddActivity = GibEditor 	InstanceName = Test Editor 	SceneName = Editor Scene
  AddActivity = ActorEditor 	InstanceName = Test Editor 	SceneName = Editor Scene
  AddActivity = GATutorial 	InstanceName = Test Tutorial 	SceneName = Tutorial Mission
  AddActivity = GABaseDefense 	InstanceName = Test Activity 	SceneName = Actor Test 	TeamCount = 2 	PlayerCount = 1 	TeamOfPlayer1 = 0 	FundsOfTeam1 = 999999999 //1500 	CPUTeam = 1 	Difficulty = 3 	SpawnIntervalEasiest = 25000 	SpawnIntervalHardest = 15000 /* 	AddAttackerSpawn = ACDropShip 		CopyOf = Drop Ship MK1 		AddInventory = AHuman 			CopyOf = Soldier Heavy 			AddInventory = HDFirearm 				CopyOf = Blunderbuss 			AddInventory = HDFirearm 				CopyOf = Pistol 			AddInventory = HeldDevice 				CopyOf = Riot Shield 			AddInventory = HDFirearm 				CopyOf = Light Digger */ AddActivity = GABaseDefense 	InstanceName = Default Activity 	SceneName = Grasslands 	TeamCount = 2 	PlayerCount = 1 	TeamOfPlayer1 = 0 	FundsOfTeam1 = 9999999999 //1500 	CPUTeam = 1 	Difficulty = 3 	SpawnIntervalEasiest = 25000 	SpawnIntervalHardest = 15000 	 	AddAttackerSpawn = ACDropShip 		CopyOf = Drop Ship MK1 		AddInventory = AHuman 			CopyOf = Soldier Heavy 			AddInventory = HDFirearm 				CopyOf = SMG 			AddInventory = HDFirearm 				CopyOf = Pistol 			AddInventory = HeldDevice 				CopyOf = Riot Shield 			AddInventory = HDFirearm 				CopyOf = Heavy Digger
  AddActivity = GABaseDefense 	InstanceName = Skirmish Defense 	SceneName = Grasslands 	TeamCount = 2 	PlayerCount = 1 	TeamOfPlayer1 = 0 	FundsOfTeam1 = 9999999999 //1500 	CPUTeam = 1 	Difficulty = 3 	SpawnIntervalEasiest = 20000 	SpawnIntervalHardest = 4000 //8000 				 	AddAttackerSpawn = ACDropShip 		CopyOf = DSC02 Dropbox 		AddInventory = AHuman 			CopyOf = Soldier Heavy 			AimDistance = 200 			AddInventory = HDFirearm 				CopyOf = DS02 Rifle 			AddInventory = HDFirearm 				CopyOf = DSO3 Blade Digger 			AddInventory = HDFirearm 				CopyOf = DS01 SMG 		AddInventory = AHuman 			CopyOf = Soldier Heavy 			AimDistance = 200 			AddInventory = HDFirearm 				CopyOf = DS02 Rifle 			AddInventory = HDFirearm 				CopyOf = DSO3 Blade Digger 			AddInventory = HDFirearm 				CopyOf = DS01 SMG
  	AddAttackerSpawn = ACDropShip 		CopyOf = Soldier Heavy 		AddInventory = AHuman 			CopyOf = Soldier Heavy 			AimDistance = 1000 			AddInventory = HDFirearm 				CopyOf = DS10 Sniper Cannon 			AddInventory = HDFirearm 				CopyOf = DS01 SMG 		AddInventory = AHuman 			CopyOf = Soldier Heavy 			AimDistance = 100 			AddInventory = HDFirearm 				CopyOf = DS03 Shotgun 			AddInventory = HDFirearm 				CopyOf = DSO3 Blade Digger 			AddInventory = HDFirearm 				CopyOf = DS01 SMG
  	AddAttackerSpawn = ACDropShip 		CopyOf = DSC 		AddInventory = AHuman 			CopyOf = Soldier Heavy 			AimDistance = 5000 			AddInventory = HDFirearm 				CopyOf = DS08 MRL 		AddInventory = AHuman 			CopyOf = Soldier Heavy 			AimDistance = 100 			AddInventory = HDFirearm 				CopyOf = DS09 MAC 			AddInventory = HDFirearm 				CopyOf = DSO3 Blade Digger 			AddInventory = HDFirearm 				CopyOf = DS01 SMG 		AddInventory = AHuman 			CopyOf = Soldier Heavy 			AimDistance = 100 			AddInventory = HDFirearm 				CopyOf = DS09 MAC 			AddInventory = HDFirearm 				CopyOf = DSO3 Blade Digger 			AddInventory = HDFirearm 				CopyOf = DS01 SMG 		AddInventory = AHuman 			CopyOf = Soldier Heavy 			AimDistance = 200 			AddInventory = HDFirearm 				CopyOf = DSXX FORCE 			AddInventory = HDFirearm 				CopyOf = DSXX Lance 			AddInventory = HDFirearm 				CopyOf = DS09 MAC 
					
  
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			| Tue Jul 22, 2008 6:42 am | 
			
				
					 
					
					 
				  
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				 uberhen 
				
				
					 Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
				 
				 
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				  Re: An Idea for a modder who likes seeing blood  
					
						Hmm ... That looks like the DSTech Activities.ini ... Is the Activities.ini you are editing located in base.rte or DSTech.rte? If you are editing the DSTech Activities.ini, then: 1) Go to base.rte. 2) Open Index.ini. 3) Make sure the Activities line looks like this: Code: //   IncludeFile = Base.rte/Activities.ini   (Note the "//")If you are editing the Base.rte Activities.ini, then: (Repeat steps 1 & 2) 3) Make sure the Activities line looks like this: Code:    IncludeFile = Base.rte/Activities.ini 4) Go to DSTech.rte. 5) Open Index.ini. 6) Make sure the Activities line looks like this: Code:    IncludeFile = DSTech.rte/Activities.ini Hope that solves your problem.     
					
  
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			| Tue Jul 22, 2008 7:42 am | 
			
				
					 
					
					 
				  
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				 Gix 
				
				
					 Joined: Fri May 23, 2008 6:19 am Posts: 16
				 
				 
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				  Re: An Idea for a modder who likes seeing blood  
					
						still nothing    
					
  
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			| Tue Jul 22, 2008 9:06 am | 
			
				
					 
					
					 
				  
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: An Idea for a modder who likes seeing blood  
					
						do you have any other mods? because mods that load their own activities load over base.rte. make sure you are editing the activities.ini in base.rte, then remove the "." in all other mods, so you end up with dstechrte and darkstormrte and whatever else, then try again. if it loads and you are shooting at only coalition troopers, success! post here again and we'll help you get rid of whats causing the problem. if youre fighting dummies, its likely youve edited the wrong one. 
					
  
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			| Tue Jul 22, 2008 9:14 am | 
			
				
					 
					
					 
				    
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				 goiduranus 
				
				
					 Joined: Sun Jul 20, 2008 1:02 am Posts: 59
				 
				 
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				  Re: An Idea for a modder who likes seeing blood  
					
						did you put the ini file in the right folder? 
					
  
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			| Tue Jul 22, 2008 11:59 am | 
			
				
					 
					
					 
				  
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				 Gix 
				
				
					 Joined: Fri May 23, 2008 6:19 am Posts: 16
				 
				 
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				  Re: An Idea for a modder who likes seeing blood  
					
						Ok so remove the . from say "disarmer.rte" to make the folder "disarmerrte" ? and yeah running a  few mods   
					
  
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			| Tue Jul 22, 2008 5:52 pm | 
			
				
					 
					
					 
				  
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