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 An Idea for a modder who likes seeing blood 
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Joined: Fri May 23, 2008 6:19 am
Posts: 16
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Post An Idea for a modder who likes seeing blood
Is it possible to make a mod that makes it so the pc in skirmish only uses human actors rather then robots or dummies?

The people are just more fun to shot :twisted:

anyone willing to make/ already made/ know if its possible?


Tue Jul 22, 2008 3:13 am
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post Re: An Idea for a modder who likes seeing blood
You don't need a mod. Open up Base.rte. Open Activities.ini (You might want to make a backup copy of Activities.ini). Replace all other instancenames (Dummy, Robot 2, etc) with 'Soldier Heavy' and 'Soldier Light' (without the quotes). Check here for a lot more on the subject: http://www.datarealms.com/wiki/index.php/Activities.ini.


Tue Jul 22, 2008 3:25 am
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Joined: Fri May 23, 2008 6:19 am
Posts: 16
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Post Re: An Idea for a modder who likes seeing blood
you mean replace with

Ahuman?

and are you sure its the instancename you should edit not

AddActivity = GABaseDefense
InstanceName = Default Activity
SceneName = Grasslands
TeamCount = 2
PlayerCount = 1
TeamOfPlayer1 = 0
FundsOfTeam1 = 9999999999 //1500
CPUTeam = 1
Difficulty = 3
SpawnIntervalEasiest = 25000
SpawnIntervalHardest = 15000

AddAttackerSpawn = ACDropShip
CopyOf = Drop Ship MK1
AddInventory = AHuman
CopyOf = Robot 2
AddInventory = HDFirearm
CopyOf = SMG
AddInventory = HDFirearm
CopyOf = Pistol
AddInventory = HeldDevice
CopyOf = Riot Shield
AddInventory = HDFirearm
CopyOf = Heavy Digger

the red high lighted one


Tue Jul 22, 2008 3:46 am
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Joined: Fri Aug 31, 2007 3:57 am
Posts: 227
Location: Canada
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Post Re: An Idea for a modder who likes seeing blood
Ummm... What? The instance name is what the thing is actually called. AHuman is a class name. Robots, dummies, clones, soldiers, are all AHumans.


Tue Jul 22, 2008 3:48 am
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Joined: Fri May 23, 2008 6:19 am
Posts: 16
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Post Re: An Idea for a modder who likes seeing blood
if its not obvious I've got little to no modding or program editing experience (what I have is from old homeworld mods)

if someone could post an example or an edited activities.ini or whatever it is that has to be changed I'd be grateful.

I pretty much suck at this :oops:


Tue Jul 22, 2008 4:04 am
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: An Idea for a modder who likes seeing blood
AHuman is a class name. It refers to two legged, two armed bipedal actors, including Soldiers, Robots, Skeletons, and Dummies.

It's the line after that that matter.

AddAttackerSpawn = ACDropShip
CopyOf = Drop Ship MK1
AddInventory = AHuman
CopyOf = Soldier Heavy
AddInventory = HDFirearm
CopyOf = SMG

Just copy and paste that, duplicate the tabbing, and change the weapons to make your own Activities.

You might want to back up the original before changing anything.


Tue Jul 22, 2008 5:36 am
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Joined: Fri May 23, 2008 6:19 am
Posts: 16
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Post Re: An Idea for a modder who likes seeing blood
thanks grif and everyone else :smile:


Tue Jul 22, 2008 6:05 am
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Joined: Fri May 23, 2008 6:19 am
Posts: 16
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Post Re: An Idea for a modder who likes seeing blood
ok I dunno what I'm doing wrong

I've changed all the other actors to Soldier Heavy and it still gives me robots and skeletons in skirmish

heres my activities.ini, can someone point out my obvious noob failing?

////////////////////////////////////////////////
// Begin list of Activities or "Game Modes"

AddActivity = SceneEditor
InstanceName = Test Editor
SceneName = Grasslands

AddActivity = GibEditor
InstanceName = Test Editor
SceneName = Editor Scene

AddActivity = ActorEditor
InstanceName = Test Editor
SceneName = Editor Scene

AddActivity = GATutorial
InstanceName = Test Tutorial
SceneName = Tutorial Mission

AddActivity = GABaseDefense
InstanceName = Test Activity
SceneName = Actor Test
TeamCount = 2
PlayerCount = 1
TeamOfPlayer1 = 0
FundsOfTeam1 = 999999999 //1500
CPUTeam = 1
Difficulty = 3
SpawnIntervalEasiest = 25000
SpawnIntervalHardest = 15000
/*
AddAttackerSpawn = ACDropShip
CopyOf = Drop Ship MK1
AddInventory = AHuman
CopyOf = Soldier Heavy
AddInventory = HDFirearm
CopyOf = Blunderbuss
AddInventory = HDFirearm
CopyOf = Pistol
AddInventory = HeldDevice
CopyOf = Riot Shield
AddInventory = HDFirearm
CopyOf = Light Digger
*/
AddActivity = GABaseDefense
InstanceName = Default Activity
SceneName = Grasslands
TeamCount = 2
PlayerCount = 1
TeamOfPlayer1 = 0
FundsOfTeam1 = 9999999999 //1500
CPUTeam = 1
Difficulty = 3
SpawnIntervalEasiest = 25000
SpawnIntervalHardest = 15000

AddAttackerSpawn = ACDropShip
CopyOf = Drop Ship MK1
AddInventory = AHuman
CopyOf = Soldier Heavy
AddInventory = HDFirearm
CopyOf = SMG
AddInventory = HDFirearm
CopyOf = Pistol
AddInventory = HeldDevice
CopyOf = Riot Shield
AddInventory = HDFirearm
CopyOf = Heavy Digger

AddActivity = GABaseDefense
InstanceName = Skirmish Defense
SceneName = Grasslands
TeamCount = 2
PlayerCount = 1
TeamOfPlayer1 = 0
FundsOfTeam1 = 9999999999 //1500
CPUTeam = 1
Difficulty = 3
SpawnIntervalEasiest = 20000
SpawnIntervalHardest = 4000 //8000

AddAttackerSpawn = ACDropShip
CopyOf = DSC02 Dropbox
AddInventory = AHuman
CopyOf = Soldier Heavy
AimDistance = 200
AddInventory = HDFirearm
CopyOf = DS02 Rifle
AddInventory = HDFirearm
CopyOf = DSO3 Blade Digger
AddInventory = HDFirearm
CopyOf = DS01 SMG
AddInventory = AHuman
CopyOf = Soldier Heavy
AimDistance = 200
AddInventory = HDFirearm
CopyOf = DS02 Rifle
AddInventory = HDFirearm
CopyOf = DSO3 Blade Digger
AddInventory = HDFirearm
CopyOf = DS01 SMG

AddAttackerSpawn = ACDropShip
CopyOf = Soldier Heavy
AddInventory = AHuman
CopyOf = Soldier Heavy
AimDistance = 1000
AddInventory = HDFirearm
CopyOf = DS10 Sniper Cannon
AddInventory = HDFirearm
CopyOf = DS01 SMG
AddInventory = AHuman
CopyOf = Soldier Heavy
AimDistance = 100
AddInventory = HDFirearm
CopyOf = DS03 Shotgun
AddInventory = HDFirearm
CopyOf = DSO3 Blade Digger
AddInventory = HDFirearm
CopyOf = DS01 SMG

AddAttackerSpawn = ACDropShip
CopyOf = DSC
AddInventory = AHuman
CopyOf = Soldier Heavy
AimDistance = 5000
AddInventory = HDFirearm
CopyOf = DS08 MRL
AddInventory = AHuman
CopyOf = Soldier Heavy
AimDistance = 100
AddInventory = HDFirearm
CopyOf = DS09 MAC
AddInventory = HDFirearm
CopyOf = DSO3 Blade Digger
AddInventory = HDFirearm
CopyOf = DS01 SMG
AddInventory = AHuman
CopyOf = Soldier Heavy
AimDistance = 100
AddInventory = HDFirearm
CopyOf = DS09 MAC
AddInventory = HDFirearm
CopyOf = DSO3 Blade Digger
AddInventory = HDFirearm
CopyOf = DS01 SMG
AddInventory = AHuman
CopyOf = Soldier Heavy
AimDistance = 200
AddInventory = HDFirearm
CopyOf = DSXX FORCE
AddInventory = HDFirearm
CopyOf = DSXX Lance
AddInventory = HDFirearm
CopyOf = DS09 MAC


Tue Jul 22, 2008 6:42 am
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post Re: An Idea for a modder who likes seeing blood
Hmm ... That looks like the DSTech Activities.ini ... Is the Activities.ini you are editing located in base.rte or DSTech.rte?

If you are editing the DSTech Activities.ini, then:
1) Go to base.rte.
2) Open Index.ini.
3) Make sure the Activities line looks like this:
Code:
//   IncludeFile = Base.rte/Activities.ini
(Note the "//")

If you are editing the Base.rte Activities.ini, then:
(Repeat steps 1 & 2)
3) Make sure the Activities line looks like this:
Code:
   IncludeFile = Base.rte/Activities.ini

4) Go to DSTech.rte.
5) Open Index.ini.
6) Make sure the Activities line looks like this:
Code:
   IncludeFile = DSTech.rte/Activities.ini


Hope that solves your problem. :)


Tue Jul 22, 2008 7:42 am
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Joined: Fri May 23, 2008 6:19 am
Posts: 16
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Post Re: An Idea for a modder who likes seeing blood
still nothing
:cry:


Tue Jul 22, 2008 9:06 am
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: An Idea for a modder who likes seeing blood
do you have any other mods?
because mods that load their own activities load over base.rte.
make sure you are editing the activities.ini in base.rte, then remove the "." in all other mods, so you end up with dstechrte and darkstormrte and whatever else, then try again. if it loads and you are shooting at only coalition troopers, success! post here again and we'll help you get rid of whats causing the problem.
if youre fighting dummies, its likely youve edited the wrong one.


Tue Jul 22, 2008 9:14 am
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Joined: Sun Jul 20, 2008 1:02 am
Posts: 59
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Post Re: An Idea for a modder who likes seeing blood
did you put the ini file in the right folder?


Tue Jul 22, 2008 11:59 am
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Joined: Fri May 23, 2008 6:19 am
Posts: 16
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Post Re: An Idea for a modder who likes seeing blood
Ok so remove the . from say "disarmer.rte" to make the folder "disarmerrte" ?

and yeah running a few mods

Image


Tue Jul 22, 2008 5:52 pm
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