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				 Xenomorph 
				
				
					 Joined: Thu Jul 10, 2008 6:36 pm Posts: 24 Location: Planet Vegeta
				 
				 
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				  Molotov  
					
						is there a way to make a mosparticle (edited side thruster blast ball) burn in a small area without flying wildy. id like to increase the lifetime but not have each small ball of flame flaying off all over the place, id like it to stay within a very small area. i realise it would not be doing continuous damage but itd still look cool imo. 
  thankyou in advance o'1337 modders 
					
  
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			| Sun Jul 13, 2008 4:20 am | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: Molotov  
					
						Realistic flames whatsoever = not possible.
  Before someone points at Capnbub's effects 1 they're not realistic 2 they don't do any damage. 
					
  
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			| Sun Jul 13, 2008 4:25 am | 
			
				
					 
					
					 
				  
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				 Xenomorph 
				
				
					 Joined: Thu Jul 10, 2008 6:36 pm Posts: 24 Location: Planet Vegeta
				 
				 
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				  Re: Molotov  
					
						so theres no way to limit the force the particles spawn with? so they only go in an area like this big (__________) without lowering the lifetime to really short ? 
					
  
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			| Sun Jul 13, 2008 4:29 am | 
			
				
					 
					
					 
				  
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				 tosty 
				
				
					 Joined: Fri Sep 21, 2007 4:45 am Posts: 324
				 
				 
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				  Re: Molotov  
					
						set this gib velocity to a very low number and put in the gib code under the velocity for each gib. This will make it so that it will always only fly so far, as before the velocity at wich you have thrown it would cause the particle to got farther one way than the other. This should solve your area problem.  
					
  
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			| Sun Jul 13, 2008 6:59 am | 
			
				
					 
					
					 
				  
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				 Mind 
				
				
					 Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
				 
				 
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				  Re: Molotov  
					
						Well you could make a TDExplosive that has a fire trail, which gibs into an emitter tht emits fire that is pinned. You could change the size of the explosion and also the lifetime. 
					
  
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			| Mon Jul 14, 2008 12:05 am | 
			
				
					 
					
					 
				  
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				 Roy-G-Biv 
				
				
					 Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
				 
				 
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				  Re: Molotov  
					
						The Mind wrote: Well you could make a TDExplosive that has a fire trail, which gibs into an emitter tht emits fire that is pinned. You could change the size of the explosion and also the lifetime. A fire that's pinned won't animate though.  
					
  
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			| Mon Jul 14, 2008 12:55 am | 
			
				
					 
					
					 
				  
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				 Mind 
				
				
					 Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
				 
				 
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				  Re: Molotov  
					
						Roy-G-Biv wrote: The Mind wrote: Well you could make a TDExplosive that has a fire trail, which gibs into an emitter tht emits fire that is pinned. You could change the size of the explosion and also the lifetime. A fire that's pinned won't animate though. Gun Shoots TDexplosive TDexplosive has fire trail TDExplsoive Gibs into AEmitter AEmitter is pinned Emits fire It  willAnimate If you need proof,I'll give it to you Edit: sorry RGB, I meant the AEmitter is pinned  
					
  
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			| Mon Jul 14, 2008 12:58 am | 
			
				
					 
					
					 
				  
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				 Xenomorph 
				
				
					 Joined: Thu Jul 10, 2008 6:36 pm Posts: 24 Location: Planet Vegeta
				 
				 
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				  Re: Molotov  
					
						ty people 
					
  
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			| Wed Jul 16, 2008 5:47 am | 
			
				
					 
					
					 
				  
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				 Darlos9D 
				
				
					 Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
				 
				 
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				  Re: Molotov  
					
						The Mind wrote: It willAnimate If you need proof,I'll give it to you Hang on. A pinned AEmitter will animate? I thought nothing pinned could animate. That's been my experience with MOSParticles. Then again, AEmitters are treated like MOSRotatings. And I've never dealt with trying to animate those.  
					
  
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			| Wed Jul 16, 2008 4:48 pm | 
			
				
					 
					
					 
				    
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				 Mind 
				
				
					 Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
				 
				 
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				  Re: Molotov  
					
						 The explosion(AEmitter) of this weapon is pinned. If you need proof, just download this viewtopic.php?f=61&t=11407 
					
  
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			| Wed Jul 16, 2008 5:08 pm | 
			
				
					 
					
					 
				  
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				 Roy-G-Biv 
				
				
					 Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
				 
				 
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				  Re: Molotov  
					
						We know emitters can be pinned. We're just discussing that Pinned emitters won't go through it's animation frames.  
					
  
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			| Wed Jul 16, 2008 7:22 pm | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: Molotov  
					
						No, pinned MOSParticles will not animated.
  A pinned emitter can have an animated muzzleflash and will animate perfectly fine.
  In conclusion everyone who does not actively create mods should stay out of Mod Making permanently. 
					
  
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			| Wed Jul 16, 2008 8:59 pm | 
			
				
					 
					
					 
				  
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				 Mind 
				
				
					 Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
				 
				 
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				  Re: Molotov  
					
						Grif wrote: No, pinned MOSParticles will not animated.
  A pinned emitter can have an animated muzzleflash and will animate perfectly fine.
  In conclusion everyone who does not actively create mods should stay out of Mod Making permanently. Who are you talking to?  
					
  
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			| Thu Jul 17, 2008 3:20 pm | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: Molotov  
					
						Mostly uh Roy. 
					
  
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			| Thu Jul 17, 2008 9:04 pm | 
			
				
					 
					
					 
				  
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				 Mind 
				
				
					 Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
				 
				 
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				  Re: Molotov  
					
						Grif wrote: Mostly uh Roy. K, just wondering    
					
  
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			| Thu Jul 17, 2008 10:02 pm | 
			
				
					 
					
					 
				  
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