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 weapons framecount 
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Joined: Thu Jul 10, 2008 6:36 pm
Posts: 24
Location: Planet Vegeta
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Post weapons framecount
is there a way for the frame of a weapon to change each time you shoot ? so i could have a frame for the gun unfired, then a frame for it once its fired 1 shot, then another for next shot. so on and so forth.


Fri Jul 18, 2008 5:30 am
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Post Re: weapons framecount
No.


Fri Jul 18, 2008 6:48 am
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Joined: Thu Jul 10, 2008 6:36 pm
Posts: 24
Location: Planet Vegeta
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Post Re: weapons framecount
dam, thanks anyway


Fri Jul 18, 2008 3:51 pm
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Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
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Post Re: weapons framecount
Longer answer:
A gun can have either one or two frames. If it has one frame, it just always looks that way. If it has two, it briefly switches to the second frame whenever it is fired. This allows you to do things like have a bolt that flies back, parts that glow on energy weapons, make it look like something is flying out of other parts of the gun, etc.

And thats all you can do with gun animation.


Fri Jul 18, 2008 4:45 pm
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