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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Sticky Explosion
Hi.
Is it possible for me to make a grenade that, when it explodes, sticks onto the actor it exploded on?
I know there aren't sticky particles, but I was wondering if there was some other way to do it.
Thx
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Fri Jul 11, 2008 11:53 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Sticky Explosion
The Mind wrote: Hi.
Is it possible for me to make a grenade that, when it explodes, sticks onto the actor it exploded on?
I know there aren't sticky particles, but I was wondering if there was some other way to do it.
Thx Nope, sorry, not possible. But other people have attempted it. Things they did. 1. Made a TDExplosive 2. Made another TDExplosive 3. Made the 2nd explosive pinned 4. Made the 1st one gib the second one.
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Sat Jul 12, 2008 12:29 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Sticky Explosion
But It'd just stay in place, not stay on the actor
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Sat Jul 12, 2008 12:32 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Sticky Explosion
The Mind wrote: But It'd just stay in place, not stay on the actor exactly. They TRIED to make it sticky, but failed. But hey, it's still good for C-4 kind of stuff.
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Sat Jul 12, 2008 12:43 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Sticky Explosion
Roy-G-Biv wrote: They TRIED to make it sticky, but failed. But hey, it's still good for C-4 kind of stuff. Ya, but not what I wanted.
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Sat Jul 12, 2008 12:47 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Sticky Explosion
Roy-G-Biv wrote: Nope, sorry, not possible. Never. Ever. At all. Say it again, and I warn you. Because, yes, it is possible. TDExplosive->Gibs MOSRotatings->Gib on impact->MOPixel that is pinned.
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Sat Jul 12, 2008 1:24 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Sticky Explosion
And it STILL doesn't stick to the actor.
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Sat Jul 12, 2008 1:34 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Sticky Explosion
But he doesn't want it to stick to the actor.
What would making it stick to the actor do anyways?
I bet Data's particles won't stick to actors.
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Sat Jul 12, 2008 4:17 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Sticky Explosion
Yes he does, you're dumb.
And why in the name of god would you use so many extra steps?
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Sat Jul 12, 2008 4:24 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Sticky Explosion
There's also a timed sticky explosive, if you want that. Grenade, detonates a pinned MOSRotating, MOSRotating has an emitter which damages it and destroys it in time, and the MOSRotating has damaging gibs. It doesn't stick to actors though. Currently, nothing can stick to actors, but can "stick" to terrain.
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Sat Jul 12, 2008 4:30 am |
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Silver
Joined: Thu Jan 03, 2008 8:17 am Posts: 24
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Re: Sticky Explosion
We'll there's something that couldmaybepossibly work...
TDE gibs into an invisible actor with low mass with a gun with low mass that uses the explosive sprite.
Gun has an attatched emitterfacing backwards, not very powerful.
Gun has a normal round that fires nothing, and the actual xplosive as a tracer round. (Or vice versa).
So her's what happens:
Actor gibs, points gun at enemy, emitter on back of gun thus pushes actor toward enemy, with the correct balancing of thrust and mass and strength, you should get it to effectively :stick" to the enemy without killing the enemy or the actor. Actor's gun fires a lot of nothing then explodes when the tracer round gos off.
Basically, the homing missle with a hell of a lot more tweaking, but it could work.
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Sat Jul 12, 2008 5:36 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Sticky Explosion
Sounds possible, but complicated. I recall Azukki making a homing missile, maybe that could be a base for it. EDIT: Found It. http://www.datarealms.com/forum/viewtopic.php?f=61&t=10245
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Sat Jul 12, 2008 5:39 am |
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