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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Helmet Problems
Ok, a quick, easy question. I am making an actor, and I added a helmet to him, but for some reason, when the soldier has this helmet, all bullets phase right through him. Any idea on how to fix This?
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Thu Jul 10, 2008 8:11 pm |
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Xenomorph
Joined: Thu Jul 10, 2008 6:36 pm Posts: 24 Location: Planet Vegeta
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Re: Helmet Problems
change the sharpness of the char and its helmet back to what they are on the original soldiers. i think
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Thu Jul 10, 2008 8:13 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Helmet Problems
What would sharpness do? Oh, and btw they are anyways
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Thu Jul 10, 2008 8:14 pm |
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Xenomorph
Joined: Thu Jul 10, 2008 6:36 pm Posts: 24 Location: Planet Vegeta
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Re: Helmet Problems
Last edited by Xenomorph on Thu Jul 10, 2008 8:24 pm, edited 1 time in total.
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Thu Jul 10, 2008 8:15 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Helmet Problems
U...KILLING it.
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Thu Jul 10, 2008 8:19 pm |
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Xenomorph
Joined: Thu Jul 10, 2008 6:36 pm Posts: 24 Location: Planet Vegeta
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Re: Helmet Problems
oh crap. sorry i misread lol. umm did u change like GetsHitByMOs thing for the character/helmet ?
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Thu Jul 10, 2008 8:22 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Helmet Problems
Yes I did. Could an experienced modder help me? No offence, Xeno
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Thu Jul 10, 2008 8:35 pm |
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Xenomorph
Joined: Thu Jul 10, 2008 6:36 pm Posts: 24 Location: Planet Vegeta
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Re: Helmet Problems
just cause i havnt been a member for years or been modding for a long period of time doesnt mean my advice is invalid. change the hitmos and gethitbymos BACK TO AS THEY WERE and your character will work correctly. i just did a test where i inverted the hitmos and gethitbymos values of my characters, and they then got the same problem as ur having.
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Thu Jul 10, 2008 8:44 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Hamlet Problems
I've been having this problem too- near the end of the play, all of the characters seem to die. What I recommend is going to a local shitcollege art school's drama festival, they always change the endings to try and keep things ironic or whatever.
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Thu Jul 10, 2008 9:32 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Hamlet Problems
I assume he did something weird with some material or atom settings, and probably the sprite.
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Thu Jul 10, 2008 9:37 pm |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: Hamlet Problems
The Fat Sand Rat wrote: I've been having this problem too- near the end of the play, all of the characters seem to die. What I recommend is going to a local shitcollege art school's drama festival, they always change the endings to try and keep things ironic or whatever. I know, that bastard Shakespeare pulls the same ♥♥♥♥ in Romeo and Juliet, I mean wtf man.
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Thu Jul 10, 2008 10:01 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Helmet Problems
This is a problem.
1. Did you remove the "Wound" parts on the code?
2. You added the helmet with AddAttachable, right?
I don't see what could go wrong other than changing hitmos and gethitbymos to 1.
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Thu Jul 10, 2008 10:38 pm |
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