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Framecount Speed problem http://45.55.195.193/viewtopic.php?f=1&t=11682 |
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Author: | Xenomorph [ Thu Jul 10, 2008 6:42 pm ] |
Post subject: | Framecount Speed problem |
i have made a new weapon (rocket launcher) and the frames move too fast. id like for it to fire and then show the rocket launcher without the rocket on the end for atleast 1-2 seconds. so i trying increasing the framecount from 2 to 20, the 000 frame with the rocket launcher and rocket attached, then 1-19 without it. and same thing. is there a way to incorperate lifetime to the framecount like you would with a pyro effect, or a start/stop time ? thankyou in advance. its 3:42am lol |
Author: | YHTFLKC [ Thu Jul 10, 2008 6:49 pm ] |
Post subject: | Re: Framecount Speed problem |
I believe that you could make the rocket be the mag and give it a fairly long reload time. try that, see if it works. |
Author: | Xenomorph [ Thu Jul 10, 2008 6:58 pm ] |
Post subject: | Re: Framecount Speed problem |
thanks , im pretty sure thatl work, just take some muckin around on my part as im pretty hopeless with axis's lol. no wait. i just tryed it, and how do i get the rocket/mag to not eject onto the floor :/ |
Author: | YHTFLKC [ Thu Jul 10, 2008 7:15 pm ] |
Post subject: | Re: Framecount Speed problem |
hmm... maybe make it eh.... make it eject at a very low position? For example, make it eject out of the screen below ground instead of out of the gun (Make the Vertical ejection offset a very high number in one direction(negative or positive, i can't remember)). that would probably work, except on tall areas. |
Author: | Alenth Eneil [ Thu Jul 10, 2008 7:17 pm ] |
Post subject: | Re: Framecount Speed problem |
There is code in the Blunderbuss to not drop the mag, I think. Or maybe that was the noshells thing. |
Author: | Xenomorph [ Thu Jul 10, 2008 7:26 pm ] |
Post subject: | Re: Framecount Speed problem |
thanks peoples. i kinda lack the ability to think outside the box. |
Author: | Xenomorph [ Thu Jul 10, 2008 7:57 pm ] |
Post subject: | Re: Framecount Speed problem |
thnx alenth, your right, so i used that and now it works 100% now |
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