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Framecount Speed problem
http://45.55.195.193/viewtopic.php?f=1&t=11682
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Author:  Xenomorph [ Thu Jul 10, 2008 6:42 pm ]
Post subject:  Framecount Speed problem

i have made a new weapon (rocket launcher) and the frames move too fast. id like for it to fire and then show the rocket launcher without the rocket on the end for atleast 1-2 seconds. so i trying increasing the framecount from 2 to 20, the 000 frame with the rocket launcher and rocket attached, then 1-19 without it. and same thing. is there a way to incorperate lifetime to the framecount like you would with a pyro effect, or a start/stop time ?

thankyou in advance.

:roll: its 3:42am lol

Author:  YHTFLKC [ Thu Jul 10, 2008 6:49 pm ]
Post subject:  Re: Framecount Speed problem

I believe that you could make the rocket be the mag and give it a fairly long reload time. try that, see if it works.

Author:  Xenomorph [ Thu Jul 10, 2008 6:58 pm ]
Post subject:  Re: Framecount Speed problem

thanks :cool: , im pretty sure thatl work, just take some muckin around on my part as im pretty hopeless with axis's lol. no wait. i just tryed it, and how do i get the rocket/mag to not eject onto the floor :/

Author:  YHTFLKC [ Thu Jul 10, 2008 7:15 pm ]
Post subject:  Re: Framecount Speed problem

hmm... maybe make it eh.... make it eject at a very low position? For example, make it eject out of the screen below ground instead of out of the gun (Make the Vertical ejection offset a very high number in one direction(negative or positive, i can't remember)). that would probably work, except on tall areas.

Author:  Alenth Eneil [ Thu Jul 10, 2008 7:17 pm ]
Post subject:  Re: Framecount Speed problem

There is code in the Blunderbuss to not drop the mag, I think. Or maybe that was the noshells thing.

Author:  Xenomorph [ Thu Jul 10, 2008 7:26 pm ]
Post subject:  Re: Framecount Speed problem

thanks peoples. i kinda lack the ability to think outside the box.

Author:  Xenomorph [ Thu Jul 10, 2008 7:57 pm ]
Post subject:  Re: Framecount Speed problem

thnx alenth, your right, so i used that and now it works 100% now :-P

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