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dabingo
Joined: Mon Jul 07, 2008 9:40 pm Posts: 31
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Walker help
This was my first shot at my own mod, but it's kinda turned into a collab. I'm trying to get a dummy with the dreadnought's bottom half. This is what zalo made: Attachment: SpiderClone.rte.rar **edit** Thanks for helping me out so far... Gah! Attachment: Walker.rte.rar This looks good so far! If anyone can touch this up and make it actually walk above the ground, or even make the legs walk horizontally, you're welcome to do so, and if you do, please give us the updated version! Another edit... Not good, not bad... Especially for a first mod... Though I had a ton of help. Attachment: centaur.rte.rar It looks like it's finally working somewhat like I wanted it to... A little bit of repositioning and it'll look nice... The downside is that the legs show. I suppose I could move the big parts back to being the actual legs and make new (tiny) feet, but I think I'll settle with what I have for now. Thanks for all the help, everyone. I'll be sure to try to make more and better mods in the future, along with being much less of a thorn in your side.
Last edited by dabingo on Tue Jul 08, 2008 9:17 pm, edited 17 times in total.
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Mon Jul 07, 2008 9:46 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Walker help
U............that would be useful. If you failed to do that right, here is the right one Attachment: Walker.rte.zip
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Mon Jul 07, 2008 9:55 pm |
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dabingo
Joined: Mon Jul 07, 2008 9:40 pm Posts: 31
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Re: Walker help
Thank you very much. I owe you.
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Mon Jul 07, 2008 9:57 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Walker help
You need to make the leg names the same as the ones stated to be copied in the main actor's coding.
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Mon Jul 07, 2008 9:58 pm |
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dabingo
Joined: Mon Jul 07, 2008 9:40 pm Posts: 31
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Re: Walker help
Alright.... I'll give it a shot.
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Mon Jul 07, 2008 10:00 pm |
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dabingo
Joined: Mon Jul 07, 2008 9:40 pm Posts: 31
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Re: Walker help
.... Alright, you lost me.
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Mon Jul 07, 2008 10:05 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Walker help
Entirely fixed:
Error 1. No index.ini. That's absolutely necessary. Period.
Error 2. "Dummy Crab Leg FG" is not the same as "Dummy Crab Leg FG A". The actor referenced Dummy Crab Leg FG A, but the code only defined "Dummy Crab Leg FG".
Error 3. Crab walkpaths cannot be applied to AHuman class actors.
Here's the mod, working, but it's very likely not what you expected.
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Mon Jul 07, 2008 10:07 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Walker help
Aw.Grif beat me to it, but here's mine(not that there's any point to it) Ya, I was gonna say it looks a little Strange Attachment: Walker.rte.zip
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Mon Jul 07, 2008 10:09 pm |
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dabingo
Joined: Mon Jul 07, 2008 9:40 pm Posts: 31
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Re: Walker help
Hey, thank you very much, lad. I'm sure it's not exactly what I want, but that's probably for the better. I added an index.ini (you could see on the edit) and I just noticed that missing "A." Thanks again.
Though I had no idea about the walkpaths. I suppose you learn a little bit everyday, though...
Even if it's not what I wanted, that'll just give me something to try for, and make it better.
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Mon Jul 07, 2008 10:11 pm |
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dabingo
Joined: Mon Jul 07, 2008 9:40 pm Posts: 31
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Re: Walker help
Grif wrote: Error 3. Crab walkpaths cannot be applied to AHuman class actors. We want that crab walkpath if it's going to have the dreadnought's bottom half. will changing it from an Ahuman to an Acrab render the top half inoperable?
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Mon Jul 07, 2008 10:44 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Walker help
Sorry, all I read of was "Dreadnought's bottom half.." and I made this real quick like. I can PM it to you if you want it.
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Mon Jul 07, 2008 11:08 pm |
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dabingo
Joined: Mon Jul 07, 2008 9:40 pm Posts: 31
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Re: Walker help
yes please! This is almost exactly what I wanted! (alright, I can make the minor changes by myself. I'm not completely incompetent. )
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Mon Jul 07, 2008 11:11 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Walker help
Go check you PMs, and note, the Head doesn't move.
I could make the head move, if you wanted it to shoot lasers out of its eyes. (Turn the head into the gun.)
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Mon Jul 07, 2008 11:19 pm |
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dabingo
Joined: Mon Jul 07, 2008 9:40 pm Posts: 31
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Re: Walker help
As entertaining as that would be, I just want it to use regular guns. The nonmoving head won't be a problem.
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Mon Jul 07, 2008 11:22 pm |
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Dragster
Joined: Thu Nov 30, 2006 8:49 pm Posts: 158
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Re: Walker help
I kinda liked the first one. XD Looks like a dummy who got his feet shot off so now he's crawling around on his knees. I'm actually going to use it and call it "crippled dummy". : D
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Mon Jul 07, 2008 11:42 pm |
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