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NEW VARIABLE: Scale Variable http://45.55.195.193/viewtopic.php?f=1&t=11660 |
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Author: | zalo [ Sun Jul 06, 2008 6:08 am ] |
Post subject: | NEW VARIABLE: Scale Variable |
I found this while looking at the Devlog as of July 2006. It was in the code. I wondered if it still worked. It does. Sadly it doesn't modify the positions of the attachments or the size of them. So a Scaled Green Clone is just a Giant Hunk of Meat with a little clone in the middle. All I did for the Flak cannon was add Code: Scale = 5.0 Discuss. |
Author: | I Love Gib [ Sun Jul 06, 2008 6:33 am ] |
Post subject: | Re: NEW VARIABLE: Scale Variable |
So... if you fired it it would launch a regular sized flak shell? |
Author: | CaveCricket48 [ Sun Jul 06, 2008 6:51 am ] |
Post subject: | Re: NEW VARIABLE: Scale Variable |
Quote: So... if you fired it it would launch a regular sized flak shell? Probably. Are the offsets for holding the gun changed? |
Author: | Grif [ Sun Jul 06, 2008 6:55 am ] |
Post subject: | Re: NEW VARIABLE: Scale Variable |
I Love Gib wrote: So... if you fired it it would launch a regular sized flak shell? Unless the particle had Scale = 5 as well. |
Author: | CaveCricket48 [ Sun Jul 06, 2008 7:00 am ] |
Post subject: | Re: NEW VARIABLE: Scale Variable |
I just tested. The offsets are not changed. Only the sprite. |
Author: | Foa [ Sun Jul 06, 2008 7:21 am ] |
Post subject: | Re: NEW VARIABLE: Scale Variable |
Easy giant actors? And weapons |
Author: | Lord Tim [ Sun Jul 06, 2008 7:39 am ] |
Post subject: | Re: NEW VARIABLE: Scale Variable |
Limbpaths aren't affected by this. All it does is quickly resize sprites. You'd still have to change all the offsets and limbpaths and stuff. |
Author: | Tea [ Sun Jul 06, 2008 9:14 am ] |
Post subject: | Re: NEW VARIABLE: Scale Variable |
Interesting, what could this have been used for? |
Author: | tosty [ Sun Jul 06, 2008 1:17 pm ] |
Post subject: | Re: NEW VARIABLE: Scale Variable |
Well, if you do change the limbpaths then you don't have to make giant sprite, all you have to do is make normal sized sprites. |
Author: | Roy-G-Biv [ Sun Jul 06, 2008 2:01 pm ] |
Post subject: | Re: NEW VARIABLE: Scale Variable |
Ok, for actors, does this resize ALL sprites? Or are you going to have to put the variable in different limb codes? |
Author: | The Fat Sand Rat [ Sun Jul 06, 2008 4:31 pm ] |
Post subject: | Re: NEW VARIABLE: Scale Variable |
Glows and explosions, I guess. Have a 24x24 glow gib into the same thing with scale = 2 gib into the same thing with scale = 4 etc. With glows, they should become less bright as they become bigger, shouldn't they? |
Author: | zalo [ Sun Jul 06, 2008 5:28 pm ] |
Post subject: | Re: NEW VARIABLE: Scale Variable |
I believe that this variable was only meant for use on MOSParticles, as, that is where I saw it implemented. And Roy, all it does is change the size of the sprite (includes collision). That's it. |
Author: | The Fat Sand Rat [ Sun Jul 06, 2008 7:55 pm ] |
Post subject: | Re: NEW VARIABLE: Scale Variable |
So in other words this has practically no use. |
Author: | Lord Tim [ Sun Jul 06, 2008 8:10 pm ] |
Post subject: | Re: NEW VARIABLE: Scale Variable |
Say you wanted to make a bunch of different sized grenades. You could do that easily, and only have to make one sprite. |
Author: | The Fat Sand Rat [ Sun Jul 06, 2008 8:29 pm ] |
Post subject: | Re: NEW VARIABLE: Scale Variable |
Lord Tim wrote: Say you wanted to make a bunch of different sized grenades. You could do that easily, and only have to make one sprite. But they'd all be fugly as hell. |
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