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Custom wounds? http://45.55.195.193/viewtopic.php?f=1&t=11635 |
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Author: | Roon3 [ Mon Jun 30, 2008 1:47 pm ] |
Post subject: | Custom wounds? |
How do I create custom wounds?(making the actual wound and then applying it to an actor) Anything will help but I want the actual code. thanks in advance, ~Roon3 |
Author: | Grif [ Mon Jun 30, 2008 6:05 pm ] |
Post subject: | Re: Custom wounds? |
Base.rte/Effects/Wounds/Wounds.ini for an example of the code. First, you need to make a custom AEmitter for your wounds. You want an Entrywound, an Exitwound, and a Breakwound. Entrywound is the most common; if a sharp particle hits your actor, it will create one. If it goes all the way through, it will create an Exitwound. If something breaks off a part of your actor, it will create a Breakwound. Soldier templates/the default actors have all the parts and their requisite EntryWound and ExitWound code. |
Author: | Roon3 [ Mon Jun 30, 2008 6:15 pm ] |
Post subject: | Re: Custom wounds? |
Thanks Grif, Another question: What Line of code do I need to to an actor for it to become neutral? (I have looked around in other mods and found nothing) EDIT: will enemies attack this actor? Thanks again, ~Roon3 |
Author: | Tea [ Mon Jun 30, 2008 6:25 pm ] |
Post subject: | Re: Custom wounds? |
Roon3 wrote: Thanks Grif, Another question: What Line of code do I need to to an actor for it to become neutral? (I have looked around in other mods and found nothing) EDIT: will enemies attack this actor? Thanks again, ~Roon3 Team = 3 ( or anything above, I think 0 might work) Put it under the actor class. Yes anything which is from a different team will attack it. |
Author: | Grif [ Mon Jun 30, 2008 6:27 pm ] |
Post subject: | Re: Custom wounds? |
Team = -1 is the usual method, Tea. And it will act as an enemy to both sides. I THINK AI attacks Team -1, but I'm not sure. Also, if you "buy" the actor, it will go to your team regardless. |
Author: | Roon3 [ Mon Jun 30, 2008 6:34 pm ] |
Post subject: | Re: Custom wounds? |
Thanks you two, This is just what I needed for my first mod thank you, ~Roon3 |
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