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 Gibs not showwing up for selection in the gib editor 
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Joined: Wed Jan 03, 2007 2:05 pm
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Post Gibs not showwing up for selection in the gib editor
I'm making a machine brain for my next scene (even though i probably won't release it) and spent ages going through the sprite making a gib for each single pixel of it and organising it in an easy way for when i make it in the gib editor, but it won't show up! I can select it at the start, but i don't whant to make them gib, i want to make them the gibs. So i select the "brain" and load it and look through the menu and can't even find the group they go in. Also the TDExplosive used in the gib won't show in the menus at all and that includes the ingame buying menus. If you can fix it please tell me what you did and if you have the time please send me a fixed version, thanks.

(.rar below)


Sun Jun 29, 2008 8:46 pm
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Post Re: Gibs not showwing up for selection in the gib editor
Did you add them to a group?
Try loading them in index.ini in Base.rte.
I hope you know how to do that.


Sun Jun 29, 2008 8:47 pm
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Joined: Wed Jan 03, 2007 2:05 pm
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Post Re: Gibs not showwing up for selection in the gib editor
:shock: that was crazy quick

yes it contains "[tab here]AddToGroup = Stabiliser Parts"

What do you mean the base.rte thing? and if i changed the base.rte if i wanted to upload it then i would need to change the downloading peoples base.rte too.


Sun Jun 29, 2008 8:49 pm
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Post Re: Gibs not showwing up for selection in the gib editor
lazyfaith wrote:
:shock: that was crazy quick

yes it contains "[tab here]AddToGroup = Stabiliser Parts"

What do you mean the base.rte thing? and if i changed the base.rte if i wanted to upload it then i would need to change the downloading peoples base.rte too.

I think I understood that.

If you copy the includefiles into base.rte and put the code into your mod, take the includefiles out of base.rte and it should work.
Some of the more experienced modders would be able to explain this better.


Sun Jun 29, 2008 10:01 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Gibs not showwing up for selection in the gib editor
Replace [tab] with actual tabbing
Code:
DataModule
[TAB]IncludeFile = Base.rte/Materials.ini
[TAB]IncludeFile = Base.rte/Sounds.ini
[TAB]IncludeFile = Base.rte/Effects.ini
[TAB]IncludeFile = Base.rte/Ammo.ini
[TAB]IncludeFile = Base.rte/Devices.ini
[TAB]IncludeFile = Base.rte/Actors.ini
[TAB]IncludeFile = Base.rte/Scenes.ini
[TAB]IncludeFile = Base.rte/Activities.ini
[TAB]IncludeFile = [Mod].rte/[INI].ini


Sun Jun 29, 2008 10:12 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Gibs not showwing up for selection in the gib editor
And comment out the includefiles in mod.rte/Index.ini.

Then load the gib editor, make your gibs, then revert the changes to Base.rte/Index.ini and Mod.rte/Index.ini.

That or learn how to manually add gibs. Honestly, we did it for eighteen builds.


Sun Jun 29, 2008 10:41 pm
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Post Re: Gibs not showwing up for selection in the gib editor
Grif wrote:
And comment out the includefiles in mod.rte/Index.ini.

Then load the gib editor, make your gibs, then revert the changes to Base.rte/Index.ini and Mod.rte/Index.ini.

That or learn how to manually add gibs. Honestly, we did it for eighteen builds.

:roll: i know how to ADD gibs but what i want to do is make all the gibs go in the right place so it looks good when it gibs.


Mon Jun 30, 2008 5:07 pm
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Post Re: Gibs not showwing up for selection in the gib editor
lazyfaith wrote:
Grif wrote:
And comment out the includefiles in mod.rte/Index.ini.

Then load the gib editor, make your gibs, then revert the changes to Base.rte/Index.ini and Mod.rte/Index.ini.

That or learn how to manually add gibs. Honestly, we did it for eighteen builds.

:roll: i know how to ADD gibs but what i want to do is make all the gibs go in the right place so it looks good when it gibs.

Are you using the gib editor?
Use the instructions above to add the gibs to the gib menu.

And have percise mouse aim.


Mon Jun 30, 2008 6:39 pm
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Joined: Wed Jan 03, 2007 2:05 pm
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Post Re: Gibs not showwing up for selection in the gib editor
Fixed it now. Thanks everyone!


Tue Jul 01, 2008 4:56 pm
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