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Change the damage? http://45.55.195.193/viewtopic.php?f=1&t=11583 |
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Author: | doomboy1000 [ Wed Jun 25, 2008 7:14 am ] |
Post subject: | Change the damage? |
Hello everyone! I just started modding today, mostly just editing stuff more than creating, and I was wondering where I can change (what value in the respective devices.ini file) the damage that is caused by weapons/devices. |
Author: | Grif [ Wed Jun 25, 2008 9:12 am ] |
Post subject: | Re: Change the damage? |
Damage is not controlled by a single variable. It is a function of, primarily, wounds. The more bullets your gun fires that are capable of making wounds, the more damage it will do. If it passes through an actor and creates an exit wound, that will also increase damage. The other aspect is gibbing; if a part sustains either A; enough shots or B; a sufficient force it will "gib", basically break into multiple pieces. This causes initial damage, and creates a "Breakwound", another aspect of the damage system. Typically, to raise the damage of a weapon, you increase either Mass, Sharpness, or ParticleCount. A mass of 0.5 or more is more than enough to cause a major impact on an actor, and at a high enough Rate of Fire, could certainly gib a part. Sharpness means that your bullet is more likely to wound actors, and a low mass/high sharpness weapon tends to act like a fictional "laser". ParticleCount is how many bullets are fired by your weapon per shot. For example, the Shotgun has a high ParticleCount; it fires more than one bullet per trigger pull. If you raise this number, but lower the ParticleSpreadRange, you can make a gun that fires multiple bullets, but all in a straight line, which will increase the potential for damage. Also, recoil calculations on rounds with high particlecounts are only performed as if one bullet is being fired. |
Author: | Duh102 [ Wed Jun 25, 2008 11:36 am ] |
Post subject: | Re: Change the damage? |
Increasing the velocity of bullets also increases damage, especially in weapons that depend on mass to do their damage. A 0.5kg slug traveling at 100 does quite a bit more damage than the same slug going 50 (though if it's sharp it will also dig itself a very long hole, which doesn't look very good.). |
Author: | p3lb0x [ Wed Jun 25, 2008 12:14 pm ] |
Post subject: | Re: Change the damage? |
Grif wrote: Also, recoil calculations on rounds with high particlecounts are only performed as if one bullet is being fired. IIRC data fixed that |
Author: | Grif [ Wed Jun 25, 2008 6:31 pm ] |
Post subject: | Re: Change the damage? |
p3lb0x wrote: IIRC data fixed that Nope. It's not a bug; he did it on purpose. Each shotgun shell is about .08 mass, and the gun fires eight of them. If the recoil were calculated based on all of those, it would send clones flying; .64 mass is absurd. The way the physics engine calculates bullet ballistics, the system has to ignore secondary particlecounts because each particle has to have a fairly high mass in order to do damage. |
Author: | DudeGuy [ Wed Jun 25, 2008 8:56 pm ] |
Post subject: | Re: Change the damage? |
Code: AddAmmo = Round InstanceName = Round Gun Template ParticleCount = 1 Particle = MOPixel InstanceName = Particle Gun Template Mass = 0.008 < Take this And make it bigger RestThreshold = 500 LifeTime = 1500 Sharpness = 250 < Take this, and make it slightly bigger HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 143 G = 143 B = 143 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 155 G = 155 B = 155 TrailLength = 25 Shell = MOSParticle CopyOf = Gun Template Casing FireVelocity = 80 < Take this and make about 100 ShellVelocity = 10 Separation = 5 Mass = Will add to recoil, but adds to the wound size. May make it possible for the bullet to leave an entry, and exit wound *go all the way through* And the higher Mass the more damage the bullet does to terrain. Note: Too much and the wielder may explode upon firing Sharpness = Will cut through things with higher sharpness, but may also do more damage, and doesn't add to recoil Fire Velocity = Bullet fires faster or slower depending how high or low it is. Try to even out the damage and Recoil by varying the Mass and Sharpness. And you may even want to change stuff for the Tracer too, but it may be too much damage. |
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