Code:
AddAmmo = Round
InstanceName = Round Gun Template
ParticleCount = 1
Particle = MOPixel
InstanceName = Particle Gun Template
Mass = 0.008 < Take this And make it bigger
RestThreshold = 500
LifeTime = 1500
Sharpness = 250 < Take this, and make it slightly bigger
HitsMOs = 1
GetsHitByMOs = 0
Color = Color
R = 143
G = 143
B = 143
Atom = Atom
Material = Material
CopyOf = Bullet Metal
TrailColor = Color
R = 155
G = 155
B = 155
TrailLength = 25
Shell = MOSParticle
CopyOf = Gun Template Casing
FireVelocity = 80 < Take this and make about 100
ShellVelocity = 10
Separation = 5
Mass = Will add to recoil, but adds to the wound size. May make it possible for the bullet to leave an entry, and exit wound *go all the way through* And the higher Mass the more damage the bullet does to terrain.
Note: Too much and the wielder may explode upon firing
Sharpness = Will cut through things with higher sharpness, but may also do more damage, and doesn't add to recoil
Fire Velocity = Bullet fires faster or slower depending how high or low it is.
Try to even out the damage and Recoil by varying the Mass and Sharpness.
And you may even want to change stuff for the Tracer too, but it may be too much damage.