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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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some great mod ideas
ok i have some great ideas for mods and i am looking for help making them like we would both work on this mod ok a maddness interactive mod this mod would have all of the standard weapons ok heres a list of all the things it would have and pics of them a character that when shot would get bullet holes like the real game had feet and when hit would make the sound the characters in the game do (the grunt) a fist that the character can swing around a pistol (every thing will have sound effects like game and can be swung around also) you get the idea ok my next idea a thing thing mod! just like the maddness mod but thing thing a worms mod and a ninja mod!!!
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Thu Jun 19, 2008 9:29 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: some great mod ideas
Has been done in the past and use This Thread for all your IDEAS/REQUESTS.
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Thu Jun 19, 2008 9:35 pm |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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Re: some great mod ideas
the whole mod making section is for request and it doesnt really matter
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Thu Jun 19, 2008 9:36 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: some great mod ideas
shelleyerest2000 wrote: the whole mod making section is for request and it doesnt really matter Actually, it does. I can guarentee you this community will entirely punish you more than any other, if you don't do what everyone else does. Also fix your grammar. Proof that moderators want you to post ideas there: CherryT wrote: GENERAL REQUEST THREAD is angry with your sister.
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Thu Jun 19, 2008 9:57 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: some great mod ideas
Someone should lock this thread before it becomes a cesspit.
to the op, you should lurkmoar, the general request thread is the only place you can post all your idea and not get punished for it.
you really should take up modding yourself though, it really isn't that hard.
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Thu Jun 19, 2008 11:20 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: some great mod ideas
NeoSeeker wrote: you really should take up modding yourself though, it really isn't that hard. He already did.
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Thu Jun 19, 2008 11:22 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: some great mod ideas
Roy-G-Biv wrote: NeoSeeker wrote: you really should take up modding yourself though, it really isn't that hard. He already did. man i'm retarded, they looked more like example pictors.
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Thu Jun 19, 2008 11:24 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: some great mod ideas
NeoSeeker wrote: Roy-G-Biv wrote: NeoSeeker wrote: you really should take up modding yourself though, it really isn't that hard. He already did. man i'm retarded, they looked more like example pictors. No, No, No. His first mod was just an SMG that shoots more bullets, faster bullets, and more damaging bullets. Making a uber chaingun mod, which we, as a community, hate.
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Thu Jun 19, 2008 11:28 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: some great mod ideas
that isn't modding
that's variable dabbling.
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Thu Jun 19, 2008 11:29 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: some great mod ideas
NeoSeeker wrote: that isn't modding
that's variable dabbling. Even if Shelly just changes 1 or 2 variables, it's still a mod. For modifying something.
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Thu Jun 19, 2008 11:31 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: some great mod ideas
the ♥♥♥♥ am i saying... lol, i'm such a hypocrite.
Last edited by NeoSeeker on Thu Jun 19, 2008 11:37 pm, edited 1 time in total.
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Thu Jun 19, 2008 11:31 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: some great mod ideas
I summon the power of moderator! Oh, and shelly, don't post pics as TIF. Not everyone can see TIF images. (Like, those without MS office)
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Thu Jun 19, 2008 11:34 pm |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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Re: some great mod ideas
ok ok sorry now can you comment my ideas?
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Thu Jun 19, 2008 11:45 pm |
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Tea
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Re: some great mod ideas
shelleyerest2000 wrote: ok ok sorry now can you comment my ideas? They are all pretty bad. You should not post for a while and observe how other users behave. And do something about your damn grammar.
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Fri Jun 20, 2008 12:22 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: some great mod ideas
The first thing you asked for is very easy to make, but quite uninteresting. Seriously, units AlreadY get bullet marks and such, and making a fist wouldn't be much of a problem. As for the rest, it would be kinda hard to make (c'ept for the ninj0rzz). But, seriously though, these aren't "Great mod ideas". They're "Ideas I snipped from a couple of games I played". Try being more creative and original when making mods. Make a... I dunno. A couple of actor attachables (such as: wings, body blades/spikes, mega-boots/spring boots, invisibility cloak, gun enhancers, gears, etc.)? Or maybe even start your own faction? Before you start modding, I advise taking time to look at the codings in vanilla CC, as well as the codings in already-existing factions. I'm sorry if this sounds harsh (probably not harsher than what Tea said though (jk)), but you really need to do something about it.
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Fri Jun 20, 2008 2:20 am |
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