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Making legs more stiff? *Solved, close please*
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Making legs more stiff? *Solved, close please*
So yeah, i have a pretty heavy unit, whose legs tend to collapse regularily when walking. So i was wondering, is it possible to make legs more stiff without ruining their ability to bend? JointStiffness doesn't seem to work...
Last edited by Shook on Thu Jun 05, 2008 3:12 pm, edited 1 time in total.
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Thu Jun 05, 2008 11:41 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Making legs more stiff?
Make sure that your actor's push force (found at the bottom of each walkpath sequence) is strong enough to hold the actor's weight. I'm not not sure that may be what's wrong, but try it out.
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Thu Jun 05, 2008 11:59 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Making legs more stiff?
Thanks, it worked. Now i just need to figure out how to make it not rape the terrain
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Thu Jun 05, 2008 12:33 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Making legs more stiff?
The only way to make the actor not pulverize terrain is to make the unit lighter, or the terrain stronger.
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Thu Jun 05, 2008 3:09 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Making legs more stiff?
Ah, thanks. I guess that i could also reduce terrain smashing by making it so that the pushforce isn't overkill. But that was just about it, so mods, please close this thread...
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Thu Jun 05, 2008 3:12 pm |
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