Data Realms Fan Forums http://45.55.195.193/ |
|
Collision Mismatch Crash? http://45.55.195.193/viewtopic.php?f=1&t=11323 |
Page 1 of 1 |
Author: | killdeer [ Sun May 25, 2008 11:55 pm ] |
Post subject: | Collision Mismatch Crash? |
So I'm trying to create an entry for the Mod Contest #2.0. Everything is working fine so far, other than It sometimes crashes with this error... Any idea what the problem is? |
Author: | Tea [ Mon May 26, 2008 12:09 am ] |
Post subject: | Re: Collision Mismatch Crash? |
Well I don't know anything about that but I suggest posting the ini for your mod, you wont have to post everything so don't worry about it being copied. |
Author: | killdeer [ Mon May 26, 2008 12:20 am ] |
Post subject: | Re: Collision Mismatch Crash? |
I figured I might have to post the ini. I might have actually solved the problem though. I think I had my casings set to too low of mass and when they'd pile up things would get crazy. I'll test it a bit more and make sure. |
Author: | Roy-G-Biv [ Mon May 26, 2008 12:25 am ] |
Post subject: | Re: Collision Mismatch Crash? |
Did your side arm HAVE, GetsHitByMOs = 1? If so, then make it GetsHitByMOs = 0. I had this problem, and I did this to fix this. Code: AddAmmo = Round InstanceName = Round Sidearm ParticleCount = 8 Particle = MOPixel InstanceName = Particle Sidearm Mass = 0 RestThreshold = 500 LifeTime = 40 Sharpness = 360 HitsMOs = 1 GetsHitByMOs = 0 <-------- Here! |
Author: | killdeer [ Mon May 26, 2008 12:32 am ] |
Post subject: | Re: Collision Mismatch Crash? |
That could have been it too. I might have changed that when I was playing around with the settings. But it's fixed now so all's well. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |