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[Help]Mah emissions don't hurt actors? http://45.55.195.193/viewtopic.php?f=1&t=11311 |
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Author: | CherryT [ Sun May 25, 2008 2:37 am ] | ||
Post subject: | [Help]Mah emissions don't hurt actors? | ||
Ok, so I'm trying to make this weapon which fires emitters which damage actors both when they fly through them and when they step on them. I've looked at a similar weapon (zalo's AwesomeFantastic) and coded the emissions as such, but they seem not to be doing any damage at all to the actors and I don't know why. Can anyone explain this mystery to me? Also, getting too close with this weapon will end up with a spark (it's the tracer round) which will hurt the enemy, so that's not it.
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Author: | Shook [ Sun May 25, 2008 11:41 am ] |
Post subject: | Re: [Help]Mah emissions don't hurt actors? |
By looking at the code, the only possible reasons i could find are these:
Those were the only ones that i could find. Other reasons are possible, as i'm not the most aware person on this planet. LifeTime is probably not an issue, since the particles would still appear for a frame or two. |
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