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| Buyable = 0, A question http://45.55.195.193/viewtopic.php?f=1&t=11272 |
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| Author: | Roon3 [ Wed May 21, 2008 12:22 pm ] |
| Post subject: | Buyable = 0, A question |
Is there a way to make an object not buy able but still be able to deploy it in the bunker creation menu (talking about actors, guns, etc.) Thanks, ~Roon3 |
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| Author: | Roy-G-Biv [ Wed May 21, 2008 12:31 pm ] |
| Post subject: | Re: Buyable = 0, A question |
No, but there's a workaround. 1. Make a Bunker module that's entirely transparent. 2. Make the object the child object 3 Make offsets as X = 0 Y = 0 |
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| Author: | eternjc [ Wed May 21, 2008 12:41 pm ] |
| Post subject: | Re: Buyable = 0, A question |
EDIT: Beat me to it ... |
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| Author: | Tea [ Wed May 21, 2008 4:16 pm ] |
| Post subject: | Re: Buyable = 0, A question |
Roon3 wrote: Is there a way to make an object not buy able but still be able to deploy it in the bunker creation menu (talking about actors, guns, etc.) Thanks, ~Roon3 I don't quite understand why on earth you'd want to do that. |
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| Author: | Azukki [ Wed May 21, 2008 7:22 pm ] |
| Post subject: | Re: Buyable = 0, A question |
Maybe for a AHuman/ACrab brain? Buying more ingame would be kind of weird. |
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