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Buyable = 0, A question
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Author:  Roon3 [ Wed May 21, 2008 12:22 pm ]
Post subject:  Buyable = 0, A question

Is there a way to make an object not buy able but still be able to deploy it in the bunker creation menu (talking about actors, guns, etc.)

Thanks,
~Roon3

Author:  Roy-G-Biv [ Wed May 21, 2008 12:31 pm ]
Post subject:  Re: Buyable = 0, A question

No, but there's a workaround.

1. Make a Bunker module that's entirely transparent.
2. Make the object the child object
3 Make offsets as
X = 0
Y = 0

Author:  eternjc [ Wed May 21, 2008 12:41 pm ]
Post subject:  Re: Buyable = 0, A question

EDIT: Beat me to it ...

Author:  Tea [ Wed May 21, 2008 4:16 pm ]
Post subject:  Re: Buyable = 0, A question

Roon3 wrote:
Is there a way to make an object not buy able but still be able to deploy it in the bunker creation menu (talking about actors, guns, etc.)

Thanks,
~Roon3

I don't quite understand why on earth you'd want to do that.

Author:  Azukki [ Wed May 21, 2008 7:22 pm ]
Post subject:  Re: Buyable = 0, A question

Maybe for a AHuman/ACrab brain?

Buying more ingame would be kind of weird.

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