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 Buyable = 0, A question 
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Joined: Sun May 11, 2008 12:50 pm
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Post Buyable = 0, A question
Is there a way to make an object not buy able but still be able to deploy it in the bunker creation menu (talking about actors, guns, etc.)

Thanks,
~Roon3


Wed May 21, 2008 12:22 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Buyable = 0, A question
No, but there's a workaround.

1. Make a Bunker module that's entirely transparent.
2. Make the object the child object
3 Make offsets as
X = 0
Y = 0


Wed May 21, 2008 12:31 pm
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Joined: Sun Aug 05, 2007 7:31 pm
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Post Re: Buyable = 0, A question
EDIT: Beat me to it ...


Wed May 21, 2008 12:41 pm
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Post Re: Buyable = 0, A question
Roon3 wrote:
Is there a way to make an object not buy able but still be able to deploy it in the bunker creation menu (talking about actors, guns, etc.)

Thanks,
~Roon3

I don't quite understand why on earth you'd want to do that.


Wed May 21, 2008 4:16 pm
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: Buyable = 0, A question
Maybe for a AHuman/ACrab brain?

Buying more ingame would be kind of weird.


Wed May 21, 2008 7:22 pm
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