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Add 2nd Attachment Failure
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Author:  Aspect [ Wed May 21, 2008 6:48 am ]
Post subject:  Add 2nd Attachment Failure

I am in the progress of creating a coalition elite soldier and I wish to give him not only a helmet, but a visor too. The problem is, the visor never shows up in the game. I am using the heavy soldier template and I really have no clue on how to do most of the actor modding stuff. I looked through the wiki tutorial, but It didn't really help.
For my visor attachment I just copied the helmet one and changed the sprite names around and got rid of the gibs and changed the offset to something random, it crashed when it was the same. So I'm wondering if it doesn't show up because I don't have gibs or the offset isn't working.
Here is whole thing and a coupla pics.
I added the visor in helmets.ini

Attachment:
TestDump004.bmp [9.35 KiB]
Downloaded 54 times


This is the guy with the visor (not actually an attachment, just a different head sprite)
Attachment:
TestDump002.bmp [7.27 KiB]
Downloaded 44 times



btw the guy's face is pretty cool, looks like my dad.

Attachments:
File comment: Problem
Coalition Elite.rar [1.03 MiB]
Downloaded 130 times

Author:  Metal Chao [ Wed May 21, 2008 8:01 am ]
Post subject:  Re: Add 2nd Attachment Failure

Try changing the order in which the attachables are attached.
It's probably still there, just under the other one.

Author:  Kallemort [ Wed May 21, 2008 8:51 am ]
Post subject:  Re: Add 2nd Attachment Failure

DrawAfterParent = 1


I suppose.

Author:  Darlos9D [ Wed May 21, 2008 5:50 pm ]
Post subject:  Re: Add 2nd Attachment Failure

I've attached horns to my actor's helmet, which is attached to their head. So I know this is possible. So yeah, try DrawAfterParent.

Author:  Aspect [ Wed May 21, 2008 8:15 pm ]
Post subject:  Re: Add 2nd Attachment Failure

I don't necessarily want to attach it to the helmet, but to the head itself.

edit: Oh... I just saw it.
After looking around the files I found out that I needed to add the attachment... I was kinda confused until then. So now I got it working.
Thanks for help

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