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				 Roon3 
				
				
					 Joined: Sun May 11, 2008 12:50 pm Posts: 899
				 
				 
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				  Buyable = 0, A question  
					
						Is there a way to make an object not buy able but still be able to deploy it in the bunker creation menu (talking about actors, guns, etc.)
  Thanks, ~Roon3 
					
  
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			| Wed May 21, 2008 12:22 pm | 
			
				
					 
					
					 
				    
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				 Roy-G-Biv 
				
				
					 Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
				 
				 
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				  Re: Buyable = 0, A question  
					
						No, but there's a workaround.
  1. Make a Bunker module that's entirely transparent. 2. Make the object the child object 3 Make offsets as  X = 0 Y = 0 
					
  
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			| Wed May 21, 2008 12:31 pm | 
			
				
					 
					
					 
				  
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				 eternjc 
				
				
					 Joined: Sun Aug 05, 2007 7:31 pm Posts: 81
				 
				 
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				  Re: Buyable = 0, A question  
					
						EDIT: Beat me to it ... 
					
  
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			| Wed May 21, 2008 12:41 pm | 
			
				
					 
					
					 
				  
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				 Tea 
				
				
					
				 
				 
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				  Re: Buyable = 0, A question  
					
						Roon3 wrote: Is there a way to make an object not buy able but still be able to deploy it in the bunker creation menu (talking about actors, guns, etc.)
  Thanks, ~Roon3 I don't quite understand why on earth you'd want to do that.  
					
  
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			| Wed May 21, 2008 4:16 pm | 
			
				
					 
					
					 
				
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				 Azukki 
				
				
					 Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
				 
				 
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				  Re: Buyable = 0, A question  
					
						Maybe for a AHuman/ACrab brain?
  Buying more ingame would be kind of weird. 
					
  
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			| Wed May 21, 2008 7:22 pm | 
			
				
					 
					
					 
				  
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