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Is there any way to change what the AI uses? http://45.55.195.193/viewtopic.php?f=1&t=11138 |
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Author: | Kremath [ Wed May 07, 2008 12:48 am ] |
Post subject: | Is there any way to change what the AI uses? |
In terms of something like, new units that you've downloaded? |
Author: | The Fat Sand Rat [ Wed May 07, 2008 1:04 am ] |
Post subject: | Re: Is there any way to change what the AI uses? |
*facepalm.jpg* For Christ's sake, where's the Activities.ini editing tutorial? Someone make one post-haste. |
Author: | Roy-G-Biv [ Wed May 07, 2008 1:24 am ] |
Post subject: | Re: Is there any way to change what the AI uses? |
The Fat Sand Rat wrote: *facepalm.jpg* For Christ's sake, where's the Activities.ini editing tutorial? Someone make one post-haste. http://datarealms.com/wiki/index.php/Ac ... ni_Editing |
Author: | Kremath [ Wed May 07, 2008 2:00 am ] |
Post subject: | Re: Is there any way to change what the AI uses? |
Idunno, that tutorial doesn't seem very helpful. It seems a more of a fish giving tutorial then a teaching you how to fish tutorial. |
Author: | Grif [ Wed May 07, 2008 2:02 am ] |
Post subject: | Re: Is there any way to change what the AI uses? |
Then write a better one yourself. Honestly, I don't see what's so HARD about it. I went over the "tough" part in detail, and left the rest up to your own understanding. |
Author: | ppiksmada [ Wed May 07, 2008 3:05 am ] |
Post subject: | Re: Is there any way to change what the AI uses? |
In other words: you hurt Grif's feeling, real bad. |
Author: | Kremath [ Wed May 07, 2008 3:47 am ] |
Post subject: | Re: Is there any way to change what the AI uses? |
Well, the first part in the tutorial I get confused at is when it references Grif.rte when I don't have it, does this require a download somewhere that isn't shown? EDIT: also, alot of the problem with the tutorial is theres alot of 'how' but pretty much no 'why' |
Author: | TrouserDemon [ Wed May 07, 2008 3:48 am ] |
Post subject: | Re: Is there any way to change what the AI uses? |
It's an example, it can be any .rte. |
Author: | Sixteen [ Wed May 07, 2008 3:55 am ] |
Post subject: | Re: Is there any way to change what the AI uses? |
It seems a more of a fish giving tutorial then a teaching you how to fish tutorial.[/quote] What do you mean? Giving you a fish would be you giving us your folders and we make it for you. That is a good tutorial. A tutorial shouldn't do it all for you. It should teach you how to do it. BUT if you want, I'll do step by step instructions for you. 1. Open your mod folder. 2. Open Index.ini 3. Copy ALL of it from DataModule down to the bottom. 4. Unless you want two copies of the mod, put // at the beginning of each line. 5. Close Index.ini 6. Go back to the main CC folder. 7. Open Base.rte. 8. Open Index.ini. 9. Go to the second to last line, right above Activities.ini 10. Paste the thing in there. 11. Close Index.ini. 12. Open Activities.ini. 13. Go to the bottom of the file. 14. Go up a bit until you see AddActivity = GABaseDefense. 15. Here's the harder part. Code: 16. Find this piece of code: AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Soldier Light AddInventory = HDFirearm CopyOf = SMG AddInventory = HDFirearm CopyOf = Pistol AddInventory = HeldDevice CopyOf = Riot Shield AddInventory = HDFirearm CopyOf = Medium Digger Here's a list of what each thing does 1. AddAttackerSpawn = ACDropShip This says what type of thing that holds the enemies. 2. CopyOf = Drop Ship MK1 This says the name of what holds the enemies. 3. AddInventory = AHuman This says the type of thing enemy. 4. CopyOf = Soldier Light This says the name of the enemy. 5. AddInventory = HDFirearm This is the type of thing the enemy holds. 6. CopyOf = SMG This says the name of what the soldier is holding. For example, if you put your activities as: Code: AddAttackerSpawn = AHuman CopyOf = KMF Officer AddInventory = HDFirearm CopyOf = KMF Silencer Then KMF Officers would drop from the sky, carrying KMF Silencers. |
Author: | Kremath [ Wed May 07, 2008 3:58 am ] |
Post subject: | Re: Is there any way to change what the AI uses? |
OIC, I got confused at the going into the mod folder part, it makes more sense now. Thanks. |
Author: | Kremath [ Wed May 07, 2008 4:19 am ] |
Post subject: | Re: Is there any way to change what the AI uses? |
It's giving me an error at index ini at line 9 (where I started to paste the file paths) EDIT: Nevermind, as a quick fix to kill all the / I replaced ALL slashes with nothing... including the filepaths, d'oh! |
Author: | The Fat Sand Rat [ Wed May 07, 2008 8:27 pm ] |
Post subject: | Re: Is there any way to change what the AI uses? |
Roy-G-Biv wrote: The Fat Sand Rat wrote: *facepalm.jpg* For Christ's sake, where's the Activities.ini editing tutorial? Someone make one post-haste. http://datarealms.com/wiki/index.php/Ac ... ni_Editing On the forum, since if a person is too lazy to figure out themselves, they certainly won't go to the wiki. Sixteen's one was good, but I'm thinking something stickier. |
Author: | Grif [ Wed May 07, 2008 11:56 pm ] |
Post subject: | Re: Is there any way to change what the AI uses? |
I MADE that on the forums. It's only on the Wiki because TrouserDemon was proactive, and the mods are apathetic. |
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