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An experiment with a held homing missile.
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Author:  Erahgon [ Sat May 03, 2008 4:23 pm ]
Post subject:  An experiment with a held homing missile.

Can anyone else try to add a homing missile actor to another actor's hands using the Helddevice codes?

I tried it using numgun's AAL Homer and putting it into the hands of a coalition heavy. It did have the effect I intended it to have, but it was really unstable and crashed often. I assumed it was because of the quick and shoddy way I coded it in, but can someone else do it to confirm if it's just unstable overall, or it was because of my shoddy coding.

Author:  Winterous [ Sat May 03, 2008 5:17 pm ]
Post subject:  Re: An experiment with a held homing missile.

It would help if your posted your code.
Pretty cool idea, you would be automatically boosted towards the nearest enemy.

Author:  Erahgon [ Sat May 03, 2008 6:12 pm ]
Post subject:  Re: An experiment with a held homing missile.

Winterous wrote:
It would help if your posted your code.
Pretty cool idea, you would be automatically boosted towards the nearest enemy.


The code is really messy, I just pasted numgun's code into the soldier.ini in the base folder.

And my intended effect was for the missile to "lock" on a target while it's still held, and then for the actor holding it to throw it.

Author:  Winterous [ Sun May 04, 2008 4:17 am ]
Post subject:  Re: An experiment with a held homing missile.

Might be a physics issue.
The held actors sometimes shoot the holder, with the rocket that would cause strangeness.

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