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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Those invincible feet
So, is there some way to make feet hit-able? Better yet, is there some way to make attachments to feet hit-able? The base of my turret is currently a giant foot, but shots still go through it despite GetsHitByMOs being set to 1. Any attachments also don't get hit by anything, for some reason.
Any way to override this?
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Wed Apr 30, 2008 4:54 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Those invincible feet
No, not currently, in this Build.
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Wed Apr 30, 2008 5:46 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Those invincible feet
Make the leg the base, and make the foot just AtomGroups.
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Wed Apr 30, 2008 2:20 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Those invincible feet
Winterous wrote: Make the leg the base, and make the foot just AtomGroups. Yeah, I guess I can do that. But the base will fall around all weird instead of staying straight. Oh well.
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Wed Apr 30, 2008 5:10 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Those invincible feet
As discussed in that other thread, increase the JointStiffness a whole bunch (or decrease, either one) so that it doesn't.
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Thu May 01, 2008 7:53 am |
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