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Making a solid sniper bullet http://45.55.195.193/viewtopic.php?f=1&t=11037 |
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Author: | Gotcha! [ Tue Apr 22, 2008 11:56 pm ] |
Post subject: | Making a solid sniper bullet |
Hi all, I am in the process of making a mod and have arrived on working on several sniper rifles. And here I got a bit stuck. Using the Mass, Sharpness and FireVelocity settings I can't get what I want. The bullets just stay weak and if any values are set too high then I can count on the bullets to pass through a mile of concrete without any problem. This is not what I want, since these guns are not meant to be overpowered. A trick I've seen used is just to use more particles. But it turns a sniper into a shotgun, unless you set the firevelocity at blinding speeds so the bullets get no chance of splitting up. I'd rather not use this. Does anyone know of a solid method to create a nice sniper round? I've searched these forums, the wiki and the darkest outskirts within my brain, but I have to admit I'm lost on this one. Thanks in advance. |
Author: | Lord Tim [ Wed Apr 23, 2008 12:01 am ] |
Post subject: | Re: Making a solid sniper bullet |
Code: ShakeRange = 0 SharpShakeRange = 0 NoSupportFactor = 0 ParticleSpreadRange = 0 |
Author: | Gotcha! [ Wed Apr 23, 2008 12:05 am ] |
Post subject: | Re: Making a solid sniper bullet |
Wow, you might not believe me but I found it out myself. Just tested it as well and slapped my forehead. Thanks though! |
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