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Adding a 3rd team to Activities.ini? http://45.55.195.193/viewtopic.php?f=1&t=11013 |
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Author: | Roy-G-Biv [ Sun Apr 20, 2008 1:00 am ] |
Post subject: | Adding a 3rd team to Activities.ini? |
How do I do That? I tried doing this Code: AddAttackerSpawn = ACDropShip CopyOf = KMF Drop Pod AddInventory = AHuman CopyOf = KMF Heavy Soldier Team = -1 AimDistance = 60 AddInventory = HDFirearm CopyOf = KMF Suppressor AddInventory = HDFirearm CopyOf = KMF Devastator But they appear as the opposing team rather than team = -1 |
Author: | Grif [ Sun Apr 20, 2008 1:37 am ] |
Post subject: | Re: Adding a 3rd team to Activities.ini? |
You can't. Get over it. The only way to get actors that are not Team 0 or 1 is to either spawn them from emitters, or have them placed in the scene already. Activities automatically makes them CPU. Buy menu and bunker editor make them your team. |
Author: | Shook [ Sun Apr 20, 2008 10:09 pm ] |
Post subject: | Re: Adding a 3rd team to Activities.ini? |
One could, in theory, make the Activities.ini spawn emitters way up in the sky, which would then emit dropships or rockets or whatever. But the point is that one could make them a third, fourth, fifth or fivehundredbillionth team. If CC goes that high. So yeah. They wouldn't have health indicators though. |
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