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Dual wielding two Handed Weapons!!!
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Author:  Amazigh [ Thu Apr 17, 2008 1:39 pm ]
Post subject:  Dual wielding two Handed Weapons!!!

By sticking a two handed weapon in this bit of code where it says "Insert Device Here" on both of the actors arms it enables them to have two 2 handed weapons equipped.

Code:
   HeldDevice = HDFirearm
      CopyOf = "Insert Device Here"


just wondering if anyone else had seen this??

Author:  numgun [ Thu Apr 17, 2008 2:37 pm ]
Post subject:  Re: Dual wielding two Handed Weapons!!!

See: My zorneus on AAL pack.

Author:  Azukki [ Thu Apr 17, 2008 9:10 pm ]
Post subject:  Re: Dual wielding two Handed Weapons!!!

To make a weapon dual weldable, put it in the shields category, and only the shields category.

With this method, you don't need a special actor, and you can can dual wield them after switching weapons, after picking them up, whenever. What a lot of people don't know, is that you actually don't need two versions of the weapon, just one in the shields category.

And you can easily make weapons one handed, so the ability to dual wield two handed weapons isn't too impressive.

Author:  Grif [ Fri Apr 18, 2008 12:08 am ]
Post subject:  Re: Dual wielding two Handed Weapons!!!

Besides which 2-handed weapons usually have insanely high NoSupportFactors, and thus you're as likely to kill your own guy, behind you, as you are the one in front of you.

Author:  Winterous [ Fri Apr 18, 2008 12:32 pm ]
Post subject:  Re: Dual wielding two Handed Weapons!!!

Grif wrote:
Besides which 2-handed weapons usually have insanely high NoSupportFactors, and thus you're as likely to kill your own guy, behind you, as you are the one in front of you.


O_o

That's not safe.
Maybe they should put some sort of guidance mechanism around the bullet...

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