View unanswered posts | View active topics It is currently Fri Jan 10, 2025 11:50 am



Reply to topic  [ 5 posts ] 
 Dual wielding two Handed Weapons!!! 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Reply with quote
Post Dual wielding two Handed Weapons!!!
By sticking a two handed weapon in this bit of code where it says "Insert Device Here" on both of the actors arms it enables them to have two 2 handed weapons equipped.

Code:
   HeldDevice = HDFirearm
      CopyOf = "Insert Device Here"


just wondering if anyone else had seen this??


Thu Apr 17, 2008 1:39 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Dual wielding two Handed Weapons!!!
See: My zorneus on AAL pack.


Thu Apr 17, 2008 2:37 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: Dual wielding two Handed Weapons!!!
To make a weapon dual weldable, put it in the shields category, and only the shields category.

With this method, you don't need a special actor, and you can can dual wield them after switching weapons, after picking them up, whenever. What a lot of people don't know, is that you actually don't need two versions of the weapon, just one in the shields category.

And you can easily make weapons one handed, so the ability to dual wield two handed weapons isn't too impressive.


Thu Apr 17, 2008 9:10 pm
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Dual wielding two Handed Weapons!!!
Besides which 2-handed weapons usually have insanely high NoSupportFactors, and thus you're as likely to kill your own guy, behind you, as you are the one in front of you.


Fri Apr 18, 2008 12:08 am
Profile
User avatar

Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
Reply with quote
Post Re: Dual wielding two Handed Weapons!!!
Grif wrote:
Besides which 2-handed weapons usually have insanely high NoSupportFactors, and thus you're as likely to kill your own guy, behind you, as you are the one in front of you.


O_o

That's not safe.
Maybe they should put some sort of guidance mechanism around the bullet...


Fri Apr 18, 2008 12:32 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 5 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.141s | 13 Queries | GZIP : Off ]