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questions about my mod...
http://45.55.195.193/viewtopic.php?f=1&t=10835
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Author:  The Italian [ Wed Apr 02, 2008 3:55 am ]
Post subject:  questions about my mod...

I'm working on a mod pack that includes a new clone, weapons, a dropship ect. but I have some questions

#1 if anyone has a code to allow projectiles ricochet off of surfaces it would be much appreciated

#2 is there any way to have a dropship have a weapon, I want something that could give covering fire as it drops off troops

Author:  Lord Tim [ Wed Apr 02, 2008 4:02 am ]
Post subject:  Re: questions about my mod...

Ricochet'ing is hardcoded. Your bullets either penetrate a surface, or they aren't going fast enough and they bounce off. It'll be different for different surfaces.

A dropship's only possible weapon is any of it's engines.

Author:  Sixteen [ Wed Apr 02, 2008 4:11 am ]
Post subject:  Re: questions about my mod...

Uhh, could you have an emitter that spawns actors that have guns equipped? They can't move, but that doesn't matter.

Author:  numgun [ Wed Apr 02, 2008 12:17 pm ]
Post subject:  Re: questions about my mod...

Sixteen wrote:
Uhh, could you have an emitter that spawns actors that have guns equipped? They can't move, but that doesn't matter.


That idea sucks giant King Kong balls.
Right now crafts cant really have any proper turrets, but I believe Data MIGHT implement them in the next version(s).

Author:  The Italian [ Sun Apr 06, 2008 6:01 am ]
Post subject:  Re: questions about my mod...

I've seen actors with weapons on them no matter what, see Zorneus of the AAL or the tf 2 sentry turrets, I was wondering if I could ass something like that to a dropship...

Author:  Grif [ Sun Apr 06, 2008 6:14 am ]
Post subject:  Re: questions about my mod...

The Italian wrote:
I've seen actors with weapons on them no matter what, see Zorneus of the AAL or the tf 2 sentry turrets, I was wondering if I could ass something like that to a dropship...


No, you couldn't.

Case closed.

Author:  Metal Chao [ Sun Apr 06, 2008 9:15 am ]
Post subject:  Re: questions about my mod...

You can have non-aimable weapons.
But they suck and have a habit of killing your own troops.

I guess it MIGHT be possible to have an emmiter spawning low-lifetime actors with guns which would automatically fire at enemies.
But that would be complex and still probably wouldn't work very well, if at all.

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