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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Issue with explosives
Hi all. I'm trying to make an automatic gun that shot bullets that explode on contact with something.The problem is that the TDExplosive don't explode on impact (some times it just bump and after some time that explode...) I need help with the colide-explode thing AND how offsets work (btw, sprites by me . Started from a Cannon Template) Feedback are welcome too :3
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Sun Mar 23, 2008 3:31 am |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Issue with explosives
the reason the explosives explode when they hit something is because they gib, to make them explode on contact give them en extreamly low gib impulse limit.
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Sun Mar 23, 2008 3:35 am |
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Dpmn
Joined: Sat May 19, 2007 10:17 am Posts: 9 Location: In ur base, eatin' ur cake
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Re: Issue with explosives
viewtopic.php?f=1&t=8694&hilit=Offsets+for+dummiesOffset Help Guide I think its explained quite well in there
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Sun Mar 23, 2008 10:48 am |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: Issue with explosives
bbbzzz234 wrote: the reason the explosives explode when they hit something is because they gib, to make them explode on contact give them en extreamly low gib impulse limit. Tried it. The only thing it happened is the bullets never explode on contact anymore >_> Ill try the inverse. And, thnaks for the "Offset for Dummies" thread :3
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Sun Mar 23, 2008 3:34 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Issue with explosives
did you give them gibs? they have to have something to gib into you know.
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Sun Mar 23, 2008 6:38 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Issue with explosives
Which GibImpulseLimit are you changing?
Go to Shell.ini. Line 61. Make the value 5.
Your shells will explode on impact.
Also, bbbbbzzzzzzz or whatever your name is (:P), a TDExplosive, upon gibbing, releases all of its gibs, and also everything within the "AddParticles" lines.
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Sun Mar 23, 2008 6:46 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: Issue with explosives
Don't work... They explode on contact more easily but still bump on and tay dead for some time till BOOM! :C
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Mon Mar 24, 2008 12:48 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Issue with explosives
Then raise the velocity of your creation from, say, "pea-shooter" to something more like "grenade launcher".
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Mon Mar 24, 2008 2:06 am |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: Issue with explosives
Explosive Pea-Launcher, for your information you bad...guy... >:P
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Mon Mar 24, 2008 9:31 pm |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: Issue with explosives
why not just make the Gibimpulse limit to like 0.001, that works for me...
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Fri Mar 28, 2008 11:51 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: Issue with explosives
I'm making some changes... Trying to make the "pea" less pea... and more bloob Anyone can gather me a small green glow please?
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Sat Mar 29, 2008 12:17 am |
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