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Paint.NET .bmp Issue
http://45.55.195.193/viewtopic.php?f=1&t=10711
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Author:  1239the [ Sat Mar 22, 2008 10:01 am ]
Post subject:  Paint.NET .bmp Issue

Hey ya'll,

I recently tried out and registered Cortex Command, and not for one moment did I regret the $20 I spent. But I've been wanting to do a bit of sprite art for weapons and actors, but I've run into a problem.

Microsoft Paint doesn't zoom in far enough for me to see what I'm doing, so I downloaded Paint.NET. Unfortunately, it appears that Paint.NET doesn't like the bitmap files Cortex Command uses, and severely messes them up in-game.

To demonstrate, I opened the .bmp image for the Flak Cannon. I then made no modifications, and saved.

Image
This is what it looks like in Paint.NET.

Image
This is how it looks in-game.

I'm not sure what could be causing this issue, so input on this issue would be greatly appreciated.


EDIT

So I installed Paint.NET.3.30.2993.Beta2 from the other version I was using, Paint.NET.3.22. The Beta apparently allows saving .bmp's in 8-bit. However, I got this result when trying it in-game.

Image

Author:  Falcon X [ Sat Mar 22, 2008 12:55 pm ]
Post subject:  Re: Paint.NET .bmp Issue

Is it in the CC pallet?

Author:  1239the [ Sat Mar 22, 2008 12:58 pm ]
Post subject:  Re: Paint.NET .bmp Issue

Falcon X wrote:
Is it in the CC pallet?

If you mean it is only using colours from the CC palette, then yes. I didn't even change the sprite, I just opened it and saved it.

Author:  Falcon X [ Sat Mar 22, 2008 1:15 pm ]
Post subject:  Re: Paint.NET .bmp Issue

Well hmmm...

I have no clue what's wrong then. You just opened the original Flak cannon and changed nothing?

How about maybe doing it in Paint.net, moving it over to MS Paint, THEN Saving. It should work.

Author:  1239the [ Sat Mar 22, 2008 1:31 pm ]
Post subject:  Re: Paint.NET .bmp Issue

Falcon X wrote:
Well hmmm...

I have no clue what's wrong then. You just opened the original Flak cannon and changed nothing?

How about maybe doing it in Paint.net, moving it over to MS Paint, THEN Saving. It should work.


Saving it using MS Paint works fine, it's just Paint.NET.
I suppose this is now a problem with the program I use, not Cortex Command.
Thanks for your help.

Author:  Control [ Sat Mar 22, 2008 1:42 pm ]
Post subject:  Re: Paint.NET .bmp Issue

Open palette.bmp, paste your sprite into it, crop and save as your sprite. Works for most things like this.

Alternatively, GraphicsGale.

Author:  1239the [ Sat Mar 22, 2008 1:57 pm ]
Post subject:  Re: Paint.NET .bmp Issue

Control wrote:
Open palette.bmp, paste your sprite into it, crop and save as your sprite. Works for most things like this.

Alternatively, GraphicsGale.

Copying it into Palette.bmp and then saving it didn't work. I'll try GraphicsGale.

Author:  bbbzzz234 [ Sat Mar 22, 2008 2:53 pm ]
Post subject:  Re: Paint.NET .bmp Issue

did you save it as an 8 bitmap?

Author:  NickFury666 [ Sat Mar 22, 2008 2:59 pm ]
Post subject:  Re: Paint.NET .bmp Issue

Paint.net ruined my mod. I made a ton of sprites in it, and found this out. Nothing you can do, just use paint. Also, you can zoom to 10x in paint, just click the line at the very bottom of the zoom box.

Author:  DudeGuy [ Sat Mar 22, 2008 3:43 pm ]
Post subject:  Re: Paint.NET .bmp Issue

PaintDotNet can not save as a 256Bitmap, so it will not work, I have tried many times before, and I know from personal experience. So, you CAN still make the sprite IN PaintDotNet, but you have to copy, and paste it into MSPaint while the pciture of the CC pallete is open. Watch this video from Trouser Demon to see what I mean...
http://youtube.com/watch?v=peMhNAntfTA

Then save as a 256Bitmap.

Edit: If this does not work, God must hate you... or something. Because that NEVER fails for me.

Author:  1239the [ Sun Mar 23, 2008 12:01 am ]
Post subject:  Re: Paint.NET .bmp Issue

It's alright, I downloaded Graphics Gale and used that instead. I think I prefer it over Paint.NET.

Author:  1239the [ Mon Mar 24, 2008 2:31 am ]
Post subject:  Re: Paint.NET .bmp Issue

Just as a heads up, I opened a thread about it on Paint.NET's forums, the answer to this question may be posted there.
http://paintdotnet.forumer.com/viewtopic.php?f=10&t=23442

Author:  1239the [ Wed Apr 09, 2008 8:20 am ]
Post subject:  Re: Paint.NET .bmp Issue

I think that that Paint.NET may have fixed the issue with their newest update.

Quote:
New: Ability to save BMP's at 8-bit color depth.

Author:  Grif [ Thu Apr 10, 2008 2:06 am ]
Post subject:  Re: Paint.NET .bmp Issue

Someone tested the beta of that version, with that functionality.

It didn't work then.

Paint.NET is really just not your best bet for spriting. Too bad, so sad, get over it.

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