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1239the
Joined: Fri Mar 21, 2008 10:48 pm Posts: 46 Location: QLD, Australia
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Paint.NET .bmp Issue
Hey ya'll, I recently tried out and registered Cortex Command, and not for one moment did I regret the $20 I spent. But I've been wanting to do a bit of sprite art for weapons and actors, but I've run into a problem. Microsoft Paint doesn't zoom in far enough for me to see what I'm doing, so I downloaded Paint.NET. Unfortunately, it appears that Paint.NET doesn't like the bitmap files Cortex Command uses, and severely messes them up in-game. To demonstrate, I opened the .bmp image for the Flak Cannon. I then made no modifications, and saved. This is what it looks like in Paint.NET. This is how it looks in-game. I'm not sure what could be causing this issue, so input on this issue would be greatly appreciated. EDITSo I installed Paint.NET.3.30.2993.Beta2 from the other version I was using, Paint.NET.3.22. The Beta apparently allows saving .bmp's in 8-bit. However, I got this result when trying it in-game.
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Sat Mar 22, 2008 10:01 am |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: Paint.NET .bmp Issue
Is it in the CC pallet?
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Sat Mar 22, 2008 12:55 pm |
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1239the
Joined: Fri Mar 21, 2008 10:48 pm Posts: 46 Location: QLD, Australia
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Re: Paint.NET .bmp Issue
Falcon X wrote: Is it in the CC pallet? If you mean it is only using colours from the CC palette, then yes. I didn't even change the sprite, I just opened it and saved it.
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Sat Mar 22, 2008 12:58 pm |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: Paint.NET .bmp Issue
Well hmmm...
I have no clue what's wrong then. You just opened the original Flak cannon and changed nothing?
How about maybe doing it in Paint.net, moving it over to MS Paint, THEN Saving. It should work.
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Sat Mar 22, 2008 1:15 pm |
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1239the
Joined: Fri Mar 21, 2008 10:48 pm Posts: 46 Location: QLD, Australia
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Re: Paint.NET .bmp Issue
Falcon X wrote: Well hmmm...
I have no clue what's wrong then. You just opened the original Flak cannon and changed nothing?
How about maybe doing it in Paint.net, moving it over to MS Paint, THEN Saving. It should work. Saving it using MS Paint works fine, it's just Paint.NET. I suppose this is now a problem with the program I use, not Cortex Command. Thanks for your help.
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Sat Mar 22, 2008 1:31 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Paint.NET .bmp Issue
Open palette.bmp, paste your sprite into it, crop and save as your sprite. Works for most things like this. Alternatively, GraphicsGale.
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Sat Mar 22, 2008 1:42 pm |
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1239the
Joined: Fri Mar 21, 2008 10:48 pm Posts: 46 Location: QLD, Australia
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Re: Paint.NET .bmp Issue
Control wrote: Open palette.bmp, paste your sprite into it, crop and save as your sprite. Works for most things like this. Alternatively, GraphicsGale. Copying it into Palette.bmp and then saving it didn't work. I'll try GraphicsGale.
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Sat Mar 22, 2008 1:57 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Paint.NET .bmp Issue
did you save it as an 8 bitmap?
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Sat Mar 22, 2008 2:53 pm |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Paint.NET .bmp Issue
Paint.net ruined my mod. I made a ton of sprites in it, and found this out. Nothing you can do, just use paint. Also, you can zoom to 10x in paint, just click the line at the very bottom of the zoom box.
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Sat Mar 22, 2008 2:59 pm |
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DudeGuy
Joined: Sun Mar 04, 2007 11:22 pm Posts: 254 Location: In my happy and/or unhappy place.
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Re: Paint.NET .bmp Issue
PaintDotNet can not save as a 256Bitmap, so it will not work, I have tried many times before, and I know from personal experience. So, you CAN still make the sprite IN PaintDotNet, but you have to copy, and paste it into MSPaint while the pciture of the CC pallete is open. Watch this video from Trouser Demon to see what I mean... http://youtube.com/watch?v=peMhNAntfTAThen save as a 256Bitmap. Edit: If this does not work, God must hate you... or something. Because that NEVER fails for me.
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Sat Mar 22, 2008 3:43 pm |
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1239the
Joined: Fri Mar 21, 2008 10:48 pm Posts: 46 Location: QLD, Australia
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Re: Paint.NET .bmp Issue
It's alright, I downloaded Graphics Gale and used that instead. I think I prefer it over Paint.NET.
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Sun Mar 23, 2008 12:01 am |
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1239the
Joined: Fri Mar 21, 2008 10:48 pm Posts: 46 Location: QLD, Australia
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Re: Paint.NET .bmp Issue
Just as a heads up, I opened a thread about it on Paint.NET's forums, the answer to this question may be posted there. http://paintdotnet.forumer.com/viewtopic.php?f=10&t=23442
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Mon Mar 24, 2008 2:31 am |
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1239the
Joined: Fri Mar 21, 2008 10:48 pm Posts: 46 Location: QLD, Australia
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Re: Paint.NET .bmp Issue
I think that that Paint.NET may have fixed the issue with their newest update. Quote: New: Ability to save BMP's at 8-bit color depth.
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Wed Apr 09, 2008 8:20 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Paint.NET .bmp Issue
Someone tested the beta of that version, with that functionality.
It didn't work then.
Paint.NET is really just not your best bet for spriting. Too bad, so sad, get over it.
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Thu Apr 10, 2008 2:06 am |
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