View unanswered posts | View active topics It is currently Mon Dec 30, 2024 10:14 pm



This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
 how do u make a grenade spawn a gun/actor/etc. 
Author Message
User avatar

Joined: Thu Feb 21, 2008 5:24 pm
Posts: 21
Location: Mars
Post how do u make a grenade spawn a gun/actor/etc.
how do u make a grenade spawn a gun/actor/etc.???? please tell me


Wed Mar 19, 2008 2:21 am
Profile WWW
User avatar

Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
Post Re: how do u make a grenade spawn a gun/actor/etc.
make the grenade explode into a dropship with the actor in it's cargo.

Also don't make more than one topic to ask questions. Ever.

Why couldn't you just post it in the other one?


Wed Mar 19, 2008 2:23 am
Profile
User avatar

Joined: Wed Aug 29, 2007 4:09 am
Posts: 239
Location: The land of Pwnt
Post Re: how do u make a grenade spawn a gun/actor/etc.
i think he aked HOW to make it explode into am actor, cuz u just said to do what his question is but whatever. Make it GIB into a actor/ drop ship whatever, just do what the code says

Code:
AddGib = Gib
      GibParticle =AHuman //or u could do ACRocket for a rocket etc..//
         CopyOf = *UR ACTORS INSTANCE NAME*
      Count = 1 //Unless you want like 5 actors to fly out then change this value to 5 etc...//
      Spread = 3.14 //doesnt rly matter//
      MaxVelocity = 5 //Unless you want the actor/rocket to fly out at 100mph then put like 190 or something//
      MinVelocity = 4 //same thing fot the MaxVelocity but this is minimum so just put it like 1 less so the actor flies out at around the same speed everytime.//


this should work fine but im not sure since i actually havent used this code but ive seen it before. happy moding!! :grin:


Sun Mar 30, 2008 3:10 am
Profile
User avatar

Joined: Fri May 11, 2007 4:30 pm
Posts: 1040
Location: England
Post Re: how do u make a grenade spawn a gun/actor/etc.
please note gibbed actors are NOT CONTROLLABLE, HOWEVER they are if you make it gib a craft with the specified actor as an inventory item.


Sun Mar 30, 2008 3:38 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 4 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.037s | 13 Queries | GZIP : Off ]