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Transparent actor? http://45.55.195.193/viewtopic.php?f=1&t=10670 |
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Author: | Tea [ Mon Mar 17, 2008 6:07 pm ] |
Post subject: | Transparent actor? |
Would it be possible to make an actor transparent. If so, how? |
Author: | Metal Chao [ Mon Mar 17, 2008 6:25 pm ] |
Post subject: | Re: Transparent actor? |
No. Impossible. |
Author: | Tea [ Mon Mar 17, 2008 6:32 pm ] |
Post subject: | Re: Transparent actor? |
Not in the slightest way possible? Could it not work in the same way a glow works seeing as though you're limited to bitmap? |
Author: | Tea [ Mon Mar 17, 2008 6:32 pm ] |
Post subject: | Re: Transparent actor? |
EDIT: Bugger, double post somehow. |
Author: | Metal Chao [ Mon Mar 17, 2008 6:36 pm ] |
Post subject: | Re: Transparent actor? |
An invisible sprite will not collide with anything. It would fall through the floor. |
Author: | Tea [ Mon Mar 17, 2008 6:57 pm ] |
Post subject: | Re: Transparent actor? |
metal chao wrote: An invisible sprite will not collide with anything. It would fall through the floor. Perhaps translucent would be the right word. |
Author: | Kallemort [ Mon Mar 17, 2008 7:03 pm ] |
Post subject: | Re: Transparent actor? |
But there is no translucent color. Only glows do that. Heeeyy... Maybe, just maybe, if we do this with atomgroups and emitters? Gah, anyway, I'm not up to it. |
Author: | Tendrop [ Mon Mar 17, 2008 8:27 pm ] |
Post subject: | Re: Transparent actor? |
One pixel sprites, with glows attached MIGHT work, but you would be lucky to hit when you shoot at it. |
Author: | NickFury666 [ Tue Mar 18, 2008 12:24 am ] |
Post subject: | Re: Transparent actor? |
You could just make stealth clones, which I once tried, but the sprites got all screwy because I changed the file format. What I did was take materials from the background, and just replace the light soldier's sprites with bits of that material. So, if you made a sky one, you could blend in on the background. Sure, the computer would see you, but in multiplayer... with charheight = 9999, it could work. Suggested materials: Sky Sand Grass Bunker background |
Author: | Jox =3 [ Tue Mar 18, 2008 12:33 am ] |
Post subject: | Re: Transparent actor? |
Hmmm... but you could do a ghost dropship, you know... with ghost actors that can't be hitten by bullets and can pass throuh doors and actors... but make it very expansive :P |
Author: | DSMK2 [ Tue Mar 18, 2008 1:01 am ] |
Post subject: | Re: Transparent actor? |
hmmm.... Do this: The way the pixels are spaced out gives the impression that the (object) is transparent... The (2ed to) bottom part should give the best idea. |
Author: | Tendrop [ Tue Mar 18, 2008 1:24 am ] |
Post subject: | Re: Transparent actor? |
I'm gonna work on a translucibot... |
Author: | Jox =3 [ Tue Mar 18, 2008 1:53 am ] |
Post subject: | Re: Transparent actor? |
Make a ghost dropship... that would be awesome have a dropship that can pass through anything :D |
Author: | Tendrop [ Tue Mar 18, 2008 2:26 am ] | ||
Post subject: | Re: Transparent actor? | ||
Hahaha. I did it first!
|
Author: | DSMK2 [ Tue Mar 18, 2008 2:45 am ] |
Post subject: | Re: Transparent actor? |
Its a spriting skill the masters used before opacity was even invented! *Looks up to the old SNES games* |
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