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Sprite for a bullet http://45.55.195.193/viewtopic.php?f=1&t=10665 |
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Author: | droidak [ Sun Mar 16, 2008 7:00 pm ] |
Post subject: | Sprite for a bullet |
I've got another great idea that I realy want to make, throwing knifes. The weapon sprite would just be of a knife, but how would I be able to make knives fly through the air, is it possible to make a sprite for a bullet? |
Author: | TrouserDemon [ Sun Mar 16, 2008 7:06 pm ] |
Post subject: | Re: Sprite for a bullet |
Yes, but it will face the same way, whichever direction you shoot it. |
Author: | droidak [ Sun Mar 16, 2008 7:10 pm ] |
Post subject: | Re: Sprite for a bullet |
TrouserDemon wrote: Yes, but it will face the same way, whichever direction you shoot it. Ok then, shurikens instead. It wouldn't matter which way you shot it then. |
Author: | Winterous [ Mon Mar 17, 2008 1:05 pm ] |
Post subject: | Re: Sprite for a bullet |
Rotating... Also that'd be pretty, alright. |
Author: | droidak [ Mon Mar 17, 2008 7:40 pm ] |
Post subject: | Re: Sprite for a bullet |
But I basically have no coding skills I may be able to do a mediocre sprite in psp8 |
Author: | fyher [ Sun Mar 30, 2008 2:04 pm ] |
Post subject: | Re: Sprite for a bullet |
I could help u out, pm me some sprites if u have any and i could code it for you. |
Author: | CherryT [ Mon Mar 31, 2008 12:55 am ] |
Post subject: | Re: Sprite for a bullet |
droidak: You have to make a either a MOSParticle or MOSRotating for the bullet. MOSRs are physics objects (hitbox is rendered correctly and will move realistically) while MOSPs are more like like bullets with a sprite attached (I think the hitbox is just a box around the object and it doesn't rotate. Please correct me if I'm wrong.) Both work pretty much the same way as a bullet, the more sharp (defined in the sharpness value) a MOS is the easier it will be to penetrate the object. You can also define mass, material, HitsMOs, GetsHitByMOs, etc. Then just put the object name in Particle>InstanceName and change Particle to whatever you used. Somebody needs to create a new modding tutorial. Somebody like Electroclan. |
Author: | Electroclan [ Mon Mar 31, 2008 4:11 am ] |
Post subject: | Re: Sprite for a bullet |
CherryT wrote: Somebody needs to create a new modding tutorial. Somebody like Electroclan. I'm gettin' there, I'm gettin' there. Also. MOPixel is a bullet, a pixel with a trail. MOSParticle is a bullet with a sprite attached. You have a pixel sized hitbox. Particle is best used for small gibs and pyro effects. MOSRotating is a rotating sprite with fullblown hitbox. |
Author: | wutangfan1990 [ Mon Mar 31, 2008 7:56 pm ] |
Post subject: | Re: Sprite for a bullet |
Someone already did these for build 14 i think. |
Author: | C-tron [ Wed Apr 02, 2008 2:25 am ] | ||
Post subject: | Re: Sprite for a bullet | ||
Don't know who
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