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droidak
Joined: Sun Apr 08, 2007 2:40 pm Posts: 230 Location: A parallel universe lodged between the final recluses of time and space
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Sprite for a bullet
I've got another great idea that I realy want to make, throwing knifes. The weapon sprite would just be of a knife, but how would I be able to make knives fly through the air, is it possible to make a sprite for a bullet?
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Sun Mar 16, 2008 7:00 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Sprite for a bullet
Yes, but it will face the same way, whichever direction you shoot it.
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Sun Mar 16, 2008 7:06 pm |
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droidak
Joined: Sun Apr 08, 2007 2:40 pm Posts: 230 Location: A parallel universe lodged between the final recluses of time and space
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Re: Sprite for a bullet
TrouserDemon wrote: Yes, but it will face the same way, whichever direction you shoot it. Ok then, shurikens instead. It wouldn't matter which way you shot it then.
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Sun Mar 16, 2008 7:10 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Sprite for a bullet
Rotating...
Also that'd be pretty, alright.
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Mon Mar 17, 2008 1:05 pm |
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droidak
Joined: Sun Apr 08, 2007 2:40 pm Posts: 230 Location: A parallel universe lodged between the final recluses of time and space
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Re: Sprite for a bullet
But I basically have no coding skills I may be able to do a mediocre sprite in psp8
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Mon Mar 17, 2008 7:40 pm |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: Sprite for a bullet
I could help u out, pm me some sprites if u have any and i could code it for you.
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Sun Mar 30, 2008 2:04 pm |
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CherryT
Joined: Thu Jan 18, 2007 5:16 am Posts: 397 Location: Back at DRL for a while?
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Re: Sprite for a bullet
droidak: You have to make a either a MOSParticle or MOSRotating for the bullet. MOSRs are physics objects (hitbox is rendered correctly and will move realistically) while MOSPs are more like like bullets with a sprite attached (I think the hitbox is just a box around the object and it doesn't rotate. Please correct me if I'm wrong.) Both work pretty much the same way as a bullet, the more sharp (defined in the sharpness value) a MOS is the easier it will be to penetrate the object. You can also define mass, material, HitsMOs, GetsHitByMOs, etc. Then just put the object name in Particle>InstanceName and change Particle to whatever you used.
Somebody needs to create a new modding tutorial. Somebody like Electroclan.
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Mon Mar 31, 2008 12:55 am |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: Sprite for a bullet
CherryT wrote: Somebody needs to create a new modding tutorial. Somebody like Electroclan. I'm gettin' there, I'm gettin' there. Also. MOPixel is a bullet, a pixel with a trail. MOSParticle is a bullet with a sprite attached. You have a pixel sized hitbox. Particle is best used for small gibs and pyro effects. MOSRotating is a rotating sprite with fullblown hitbox.
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Mon Mar 31, 2008 4:11 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Sprite for a bullet
Someone already did these for build 14 i think.
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Mon Mar 31, 2008 7:56 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: Sprite for a bullet
Don't know who
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Wed Apr 02, 2008 2:25 am |
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