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The Gib Effect
http://45.55.195.193/viewtopic.php?f=1&t=10600
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Author:  Jox =3 [ Tue Mar 11, 2008 12:44 am ]
Post subject:  The Gib Effect

Didn't know where to put, but I don't give a damn cause that bug sure is useful :D

The Gib Effect

Image

1: Get a rocket and a shitloadz of crabs (See image to have an idea of quantity)
2: Aim the rocket to the enemy roof (Don't matter where, the effect [I think] will work anyway)
3: Just sit back relax and get nuts with the effects... and lags...
PF: After the enemy is gibbed, check the scenario... Probably 1 dummy will survive but surely lost its limbs. Profit

Tested on: Campaing
By: Jox =3

Author:  No_0ne [ Tue Mar 11, 2008 12:50 am ]
Post subject:  Re: The Gib Effect

Everyone knows about this.

Still fun though.

Author:  Jox =3 [ Tue Mar 11, 2008 12:54 am ]
Post subject:  Re: The Gib Effect

Really? ._. I'm filling kinda useless right now... Should I make glitch threat to overwrite the crappy already-known-glitch?-thread?

Author:  Winterous [ Tue Mar 11, 2008 7:36 am ]
Post subject:  Re: The Gib Effect

I discovered this a while ago, god it's awesome.
It's like, a wave of gib commands.

Author:  Metal Chao [ Tue Mar 11, 2008 5:45 pm ]
Post subject:  Re: The Gib Effect

How is this a glitch?

Author:  Krumbs [ Tue Mar 11, 2008 6:03 pm ]
Post subject:  Re: The Gib Effect

Hasnt there already been 2 of these threads?

Author:  Jox =3 [ Tue Mar 11, 2008 10:38 pm ]
Post subject:  Re: The Gib Effect

Never saw it before, sorry anyways :C

Or maybe... guys... we should think: Seeing the gibbing quantity make "everything" gibs, right? So if we manage to make a super-device that cause a giant quantity of gibs/any other effects, like wounds?

Author:  Grif [ Wed Mar 12, 2008 2:46 am ]
Post subject:  Re: The Gib Effect

What the hell are you even attempting to say with that last post?

Get a better translation program please.

Author:  Electroclan [ Wed Mar 12, 2008 3:40 am ]
Post subject:  Re: The Gib Effect

What he is trying to say.. getting a large quantity of MOs to gib at the same time stresses the engine and causes all exposed actors in the map to gib simultaneously due to superspeed particles (See: Green Clone Helmet back then).

He is wondering if such an exploit can be put to use in a superbomb.

Author:  Jox =3 [ Wed Mar 12, 2008 6:37 pm ]
Post subject:  Re: The Gib Effect

Yeah, like this. Thanks for the tranlation ;D

Author:  Seleia [ Wed Mar 12, 2008 7:53 pm ]
Post subject:  Re: The Gib Effect

Locked because this has nothing to do with mods or the making of them.

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