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The Gib Effect http://45.55.195.193/viewtopic.php?f=1&t=10600 |
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Author: | Jox =3 [ Tue Mar 11, 2008 12:44 am ] |
Post subject: | The Gib Effect |
Didn't know where to put, but I don't give a damn cause that bug sure is useful The Gib Effect 1: Get a rocket and a shitloadz of crabs (See image to have an idea of quantity) 2: Aim the rocket to the enemy roof (Don't matter where, the effect [I think] will work anyway) 3: Just sit back relax and get nuts with the effects... and lags... PF: After the enemy is gibbed, check the scenario... Probably 1 dummy will survive but surely lost its limbs. Profit Tested on: Campaing By: Jox =3 |
Author: | No_0ne [ Tue Mar 11, 2008 12:50 am ] |
Post subject: | Re: The Gib Effect |
Everyone knows about this. Still fun though. |
Author: | Jox =3 [ Tue Mar 11, 2008 12:54 am ] |
Post subject: | Re: The Gib Effect |
Really? ._. I'm filling kinda useless right now... Should I make glitch threat to overwrite the crappy already-known-glitch?-thread? |
Author: | Winterous [ Tue Mar 11, 2008 7:36 am ] |
Post subject: | Re: The Gib Effect |
I discovered this a while ago, god it's awesome. It's like, a wave of gib commands. |
Author: | Metal Chao [ Tue Mar 11, 2008 5:45 pm ] |
Post subject: | Re: The Gib Effect |
How is this a glitch? |
Author: | Krumbs [ Tue Mar 11, 2008 6:03 pm ] |
Post subject: | Re: The Gib Effect |
Hasnt there already been 2 of these threads? |
Author: | Jox =3 [ Tue Mar 11, 2008 10:38 pm ] |
Post subject: | Re: The Gib Effect |
Never saw it before, sorry anyways :C Or maybe... guys... we should think: Seeing the gibbing quantity make "everything" gibs, right? So if we manage to make a super-device that cause a giant quantity of gibs/any other effects, like wounds? |
Author: | Grif [ Wed Mar 12, 2008 2:46 am ] |
Post subject: | Re: The Gib Effect |
What the hell are you even attempting to say with that last post? Get a better translation program please. |
Author: | Electroclan [ Wed Mar 12, 2008 3:40 am ] |
Post subject: | Re: The Gib Effect |
What he is trying to say.. getting a large quantity of MOs to gib at the same time stresses the engine and causes all exposed actors in the map to gib simultaneously due to superspeed particles (See: Green Clone Helmet back then). He is wondering if such an exploit can be put to use in a superbomb. |
Author: | Jox =3 [ Wed Mar 12, 2008 6:37 pm ] |
Post subject: | Re: The Gib Effect |
Yeah, like this. Thanks for the tranlation ;D |
Author: | Seleia [ Wed Mar 12, 2008 7:53 pm ] |
Post subject: | Re: The Gib Effect |
Locked because this has nothing to do with mods or the making of them. |
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