Data Realms Fan Forums
http://45.55.195.193/

Emitter on a shield
http://45.55.195.193/viewtopic.php?f=1&t=10595
Page 1 of 1

Author:  war_man333 [ Mon Mar 10, 2008 4:48 pm ]
Post subject:  Emitter on a shield

If someone can give me a code for the emitter on a shield, I'd be glad.
I don't need the emitter itself, just the variable you have to add, and where in the code you add it.
Thanks.

Author:  Foa [ Mon Mar 10, 2008 5:58 pm ]
Post subject:  Re: Emitter on a shield

Here is where you put the addemitter on the code!
Code:
   SupportOffset = Vector
      X = [/#]
      Y = [/#]
   SharpLength = [/#] ( <- After This Put )
   AddAttachable = Attachable ( <- Put This )
      CopyOf = [/emitter]
      ParentOffset = Vector
         X = [/#]
         Y = [/#]

Author:  war_man333 [ Mon Mar 10, 2008 7:22 pm ]
Post subject:  Re: Emitter on a shield

Thanks, even though I got help from FoiL :lol:

Author:  Foa [ Mon Mar 10, 2008 8:41 pm ]
Post subject:  Re: Emitter on a shield

war_man333 wrote:
Thanks, even though I got help from FoiL :lol:

K, it's alright!

Author:  Alenth Eneil [ Mon Mar 10, 2008 11:20 pm ]
Post subject:  Re: Emitter on a shield

You guys do realise that you can add an attachable at any point in the variable list, don't you?

Author:  Foa [ Mon Mar 10, 2008 11:22 pm ]
Post subject:  Re: Emitter on a shield

:O Oh, oh, WHOOPS!

So, a MOPixel with and emitter is possible?

Author:  Alenth Eneil [ Mon Mar 10, 2008 11:50 pm ]
Post subject:  Re: Emitter on a shield

Not sure pixels support attachables.

What I mean is that your thing about CODE GOES AFTER THIS LINE is false.

Author:  Winterous [ Tue Mar 11, 2008 7:38 am ]
Post subject:  Re: Emitter on a shield

MOSParticles and MOPixels cannot have attachments, however cool that would be.
And they don't need to be in a specific place, I usually put my attachments after the DeepCheck line though, I'm not sure why.

Author:  Foa [ Tue Mar 11, 2008 7:58 am ]
Post subject:  Re: Emitter on a shield

So it can be like this ...
Code:
AddEffect = MOSRotating
   AddAttachable = Attachable
      CopyOf = [/emitter]
      ParentOffset = Vector
         X = [/#]
         Y = [/#]
   InstanceName = Helmet Gib

Author:  Winterous [ Tue Mar 11, 2008 8:14 am ]
Post subject:  Re: Emitter on a shield

Yes, although that'd be a little bit confusing.

Author:  war_man333 [ Tue Mar 11, 2008 2:13 pm ]
Post subject:  Re: Emitter on a shield

Uhm guys, it doesn't matter, the shield worked but it was very unhandy.
A shield with a laser on.
Cool idea right?
Well, once you drop a weapon, the weapon is destroyed.
Once you get out of a rocket, the rocket explodes into so many pieces that the game is in near crash state.
So instead, I'll just remove the emitter, and add a round to the shield, so YOU decide when the laser is 'emitted'. :grin:

Author:  Winterous [ Wed Mar 12, 2008 4:24 am ]
Post subject:  Re: Emitter on a shield

Same issue with the laser bayonet.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/