Data Realms Fan Forums http://45.55.195.193/ |
|
Emitter on a shield http://45.55.195.193/viewtopic.php?f=1&t=10595 |
Page 1 of 1 |
Author: | war_man333 [ Mon Mar 10, 2008 4:48 pm ] |
Post subject: | Emitter on a shield |
If someone can give me a code for the emitter on a shield, I'd be glad. I don't need the emitter itself, just the variable you have to add, and where in the code you add it. Thanks. |
Author: | Foa [ Mon Mar 10, 2008 5:58 pm ] |
Post subject: | Re: Emitter on a shield |
Here is where you put the addemitter on the code! Code: SupportOffset = Vector X = [/#] Y = [/#] SharpLength = [/#] ( <- After This Put ) AddAttachable = Attachable ( <- Put This ) CopyOf = [/emitter] ParentOffset = Vector X = [/#] Y = [/#] |
Author: | war_man333 [ Mon Mar 10, 2008 7:22 pm ] |
Post subject: | Re: Emitter on a shield |
Thanks, even though I got help from FoiL |
Author: | Foa [ Mon Mar 10, 2008 8:41 pm ] |
Post subject: | Re: Emitter on a shield |
war_man333 wrote: Thanks, even though I got help from FoiL K, it's alright! |
Author: | Alenth Eneil [ Mon Mar 10, 2008 11:20 pm ] |
Post subject: | Re: Emitter on a shield |
You guys do realise that you can add an attachable at any point in the variable list, don't you? |
Author: | Foa [ Mon Mar 10, 2008 11:22 pm ] |
Post subject: | Re: Emitter on a shield |
:O Oh, oh, WHOOPS! So, a MOPixel with and emitter is possible? |
Author: | Alenth Eneil [ Mon Mar 10, 2008 11:50 pm ] |
Post subject: | Re: Emitter on a shield |
Not sure pixels support attachables. What I mean is that your thing about CODE GOES AFTER THIS LINE is false. |
Author: | Winterous [ Tue Mar 11, 2008 7:38 am ] |
Post subject: | Re: Emitter on a shield |
MOSParticles and MOPixels cannot have attachments, however cool that would be. And they don't need to be in a specific place, I usually put my attachments after the DeepCheck line though, I'm not sure why. |
Author: | Foa [ Tue Mar 11, 2008 7:58 am ] |
Post subject: | Re: Emitter on a shield |
So it can be like this ... Code: AddEffect = MOSRotating AddAttachable = Attachable CopyOf = [/emitter] ParentOffset = Vector X = [/#] Y = [/#] InstanceName = Helmet Gib |
Author: | Winterous [ Tue Mar 11, 2008 8:14 am ] |
Post subject: | Re: Emitter on a shield |
Yes, although that'd be a little bit confusing. |
Author: | war_man333 [ Tue Mar 11, 2008 2:13 pm ] |
Post subject: | Re: Emitter on a shield |
Uhm guys, it doesn't matter, the shield worked but it was very unhandy. A shield with a laser on. Cool idea right? Well, once you drop a weapon, the weapon is destroyed. Once you get out of a rocket, the rocket explodes into so many pieces that the game is in near crash state. So instead, I'll just remove the emitter, and add a round to the shield, so YOU decide when the laser is 'emitted'. |
Author: | Winterous [ Wed Mar 12, 2008 4:24 am ] |
Post subject: | Re: Emitter on a shield |
Same issue with the laser bayonet. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |