Author |
Message |
yellowsnowpros
Joined: Sun Feb 24, 2008 6:07 pm Posts: 16 Location: Washington, U.S.A.
|
Military Tech
I cannot play some of the mods since the code says: Military Tech, and CC cant read it for somereason. Can somebody fix it? I have been trying to play the dueldisk and Church of Chaos mods.
|
Sun Mar 09, 2008 7:24 pm |
|
|
CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
|
Re: Military Tech
The instance name "Military Tech" has been changed to "Military Stuff" sinc B19. As such, non-contemporary (i.e pre B19 mods) will not work without converting them first. Im not going to tell you how, you should work it out yourself.
|
Sun Mar 09, 2008 8:49 pm |
|
|
REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
|
Re: Military Tech
Being a tad bit of a ass yeah?
Yellow, just go into your CC Folder and open up the Text files of your b19 mods and just correct the names.
|
Mon Mar 10, 2008 2:47 am |
|
|
tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
|
Re: Military Tech
OR
Use the Cortex Command Converter.
First Go
File>Open conversion file>Build18to19.
Then
File>Open File
Then select the folder you wan't to convert and it will convert every INI thats inside that folder, even if it's in another folder inside.
|
Mon Mar 10, 2008 3:11 am |
|
|
REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
|
Re: Military Tech
Or just do that ^^
|
Mon Mar 10, 2008 3:28 am |
|
|
CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
|
Re: Military Tech
REdFlameZero wrote: Being a tad bit of a ass yeah? shut the hell up. Banned for 1 Day - ♥♥♥hole.
|
Mon Mar 10, 2008 5:27 pm |
|
|
setles
Joined: Thu Jan 24, 2008 1:49 pm Posts: 3
|
Re: Military Tech
or be lazy like me and just add military tech and civilian tech into your materials list.(same for putting a null.bmp into your effects or whatever)
|
Tue Mar 11, 2008 1:09 pm |
|
|
yellowsnowpros
Joined: Sun Feb 24, 2008 6:07 pm Posts: 16 Location: Washington, U.S.A.
|
Re: Military Tech
thanks guys! this has really helped! i hope that now i can play these mods.
|
Wed Mar 12, 2008 5:47 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Military Tech
anotherthing you can do is add Military Tech to the Base.rte materials list, so you don't have to change the material in the mod. And note that I said ADD, not CHANGE. If you change the name of military stuff, the whole game will be messed up.
|
Wed Mar 12, 2008 2:28 pm |
|
|
|