
 Problem with TD explosives
 
					
						I have tried everything to fix this, but it always gives me the same crash notice:
Attachment:
			
			Problem.bmp [ 161.84 KiB | Viewed 1921 times ]
		
		
	 Here is the file
Code:
AddAmmo = TDExplosive
   InstanceName = Skittle
   Mass = 4
   RestThreshold = -500
   HitsMOs = 1
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = SkittleLauncher.rte/Images/Skittle
   FrameCount = 1
   SpriteOffset = Vector
      X = -2
      Y = -2
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 1
   DeepCheck = 1
   JointStrength = 6
   JointStiffness = 0.5
   DrawAfterParent = 1
   DetonationSound = Sound
      AddSample = ContentFile
         Path = Base.rte/Sounds/Explode2.wav
   StanceOffset = Vector
      X = -12
      Y = -5
   StartThrowOffset = Vector
      X = -12
      Y = -5
   EndThrowOffset = Vector
      X = -12
      Y = -5
   TriggerDelay = 210
X   ParticleNumberToAdd = 10
   AddParticles = MOPixel
      CopyOf = Red
   AddParticles = MOPixel
      CopyOf = Blue
   AddParticles = MOPixel
      CopyOf = Yellow
   AddParticles = MOPixel
      CopyOf = Orange
   AddParticles = MOPixel
      CopyOf = Purple
   GibImpulseLimit = 50
AddAmmo = Round
   InstanceName = Round Skittle
   ParticleCount = 1
   Particle = TDExplosive
      CopyOf = Skittle
   Shell = MOSRotating
      CopyOf = Bullet Casing
   FireVelocity = 90
   ShellVelocity = 10
   Separation = 5
That is approximatelly where the abortscreen says it is, specifically the line with the x on it