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 Problem with TD explosives 
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Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
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Post Problem with TD explosives
I have tried everything to fix this, but it always gives me the same crash notice:
Attachment:
Problem.bmp
Problem.bmp [ 161.84 KiB | Viewed 1661 times ]


Here is the file
Code:
AddAmmo = TDExplosive
   InstanceName = Skittle
   Mass = 4
   RestThreshold = -500
   HitsMOs = 1
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = SkittleLauncher.rte/Images/Skittle
   FrameCount = 1
   SpriteOffset = Vector
      X = -2
      Y = -2
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 1
   DeepCheck = 1
   JointStrength = 6
   JointStiffness = 0.5
   DrawAfterParent = 1
   DetonationSound = Sound
      AddSample = ContentFile
         Path = Base.rte/Sounds/Explode2.wav
   StanceOffset = Vector
      X = -12
      Y = -5
   StartThrowOffset = Vector
      X = -12
      Y = -5
   EndThrowOffset = Vector
      X = -12
      Y = -5
   TriggerDelay = 210
X   ParticleNumberToAdd = 10
   AddParticles = MOPixel
      CopyOf = Red
   AddParticles = MOPixel
      CopyOf = Blue
   AddParticles = MOPixel
      CopyOf = Yellow
   AddParticles = MOPixel
      CopyOf = Orange
   AddParticles = MOPixel
      CopyOf = Purple
   GibImpulseLimit = 50


AddAmmo = Round
   InstanceName = Round Skittle
   ParticleCount = 1
   Particle = TDExplosive
      CopyOf = Skittle
   Shell = MOSRotating
      CopyOf = Bullet Casing
   FireVelocity = 90
   ShellVelocity = 10
   Separation = 5

That is approximatelly where the abortscreen says it is, specifically the line with the x on it


Sat Mar 08, 2008 10:43 pm
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: Problem with TD explosives
On the sprite filepath line, the file name is missing the file extension.
Fix that and see if that fixes it.

When the line that the error message displays is on a file that is not the .ini of the mod, ignore it.


Sat Mar 08, 2008 10:48 pm
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Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
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Post Re: Problem with TD explosives
Thankyou that did it, I got it to work now, I just have to tweak it now


Sun Mar 09, 2008 1:15 am
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Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
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Post Re: Problem with TD explosives
I took one look at that and thought "You're kidding me, right?".
But yes, I often make mistakes where I accidentally like a / or an i or something on a line, stupid obsessions...


Sun Mar 09, 2008 7:55 am
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