Problem with TD explosives
I have tried everything to fix this, but it always gives me the same crash notice:
Attachment:
Problem.bmp [ 161.84 KiB | Viewed 1661 times ]
Here is the file
Code:
AddAmmo = TDExplosive
InstanceName = Skittle
Mass = 4
RestThreshold = -500
HitsMOs = 1
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = SkittleLauncher.rte/Images/Skittle
FrameCount = 1
SpriteOffset = Vector
X = -2
Y = -2
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 1
DeepCheck = 1
JointStrength = 6
JointStiffness = 0.5
DrawAfterParent = 1
DetonationSound = Sound
AddSample = ContentFile
Path = Base.rte/Sounds/Explode2.wav
StanceOffset = Vector
X = -12
Y = -5
StartThrowOffset = Vector
X = -12
Y = -5
EndThrowOffset = Vector
X = -12
Y = -5
TriggerDelay = 210
X ParticleNumberToAdd = 10
AddParticles = MOPixel
CopyOf = Red
AddParticles = MOPixel
CopyOf = Blue
AddParticles = MOPixel
CopyOf = Yellow
AddParticles = MOPixel
CopyOf = Orange
AddParticles = MOPixel
CopyOf = Purple
GibImpulseLimit = 50
AddAmmo = Round
InstanceName = Round Skittle
ParticleCount = 1
Particle = TDExplosive
CopyOf = Skittle
Shell = MOSRotating
CopyOf = Bullet Casing
FireVelocity = 90
ShellVelocity = 10
Separation = 5
That is approximatelly where the abortscreen says it is, specifically the line with the x on it