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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Dropships with guns
Seeing as we strive to make dropships that can combat one another, my question is can you make it so that a dropship cna have a custom placed door and when you press open it emits a bullet at normal velocities and such.
I got this idea when i was playing with shook's slammer drone.
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Sat Mar 08, 2008 4:55 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Dropships with guns
You could technically put an emitter attached to the dropship behind the door, and then whenever it opens, it gets unblocked. Course, that would also release the cargo at the same time.
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Sat Mar 08, 2008 6:43 am |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Re: Dropships with guns
Shouldn't this go in mod making?
Anyways, other then Tim's idea, the only thing that comes to mind really is waiting for a future build that includes attachable turrets.
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Sat Mar 08, 2008 3:26 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Dropships with guns
Well do you think this would work for this build so we could make craft made specifically to shoot others down and made somewhat as a novelty. By this i mean that you could position the door on the side and then open it to "shoot" bullets.
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Sat Mar 08, 2008 4:47 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: Dropships with guns
I had an idea this morning-
How about you make a dropship that has actors attached at each corner, they shoot automatically at whatever enemy's nearby.
But you also have doors in front of each of these actors, so when you click the doors open, you unblock their view and they can lock on to whatever target's nearby. Also you can switch to each of these turrets for manual control if possible with current code, and the dropship simply hovers. What do you think?
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Sat Mar 08, 2008 7:57 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Dropships with guns
That would be awesome. If it were possible. Which it isn't.
(Can't attach actors to other actors)
I mean seriously, if that worked, there would be probably be fifteen armed dropships already.
The best you'll get with armed dropships is door-triggered, un-aimable emitters. Or you could just stick with smashing, ramming, and exhaust.
Speaking of dropships, it's funny how there's very few dropship mods, now that the vanilla ones have such amazingly kickass and detailed gibs.
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Sat Mar 08, 2008 8:00 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: Dropships with guns
Azukki wrote: That would be awesome. If it were possible. Which it isn't.
(Can't attach actors to other actors) Ok how about this, it doesn't quite do the same thing but it'd be nice too... How about a dropship whose doors when opened release an emitter that gibs it. When it is gibbed, it gibs out something that kind of looks like the dropship, except it's turreted and stationary, so it looks like the dropship went into battle mode, so you can place your turrets in game wherever you want them. This would also give it a save- if you're in dropship mode and get killed, you might still be able to defend yourself in turret mode.
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Sat Mar 08, 2008 8:14 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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Re: Dropships with guns
Or, You could have like a battleship kinda thing. From example, The dropship in question would have two doors , One on each side. When you press the button to open the doors a really action happens where the doors open and two cannons, Like, Come out, And begin firing. And could this mode not be used to make a stationary artillary gun that fired its munitions everyone few seconds?
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Sat Mar 08, 2008 8:26 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: Dropships with guns
Orindell wrote: Or, You could have like a battleship kinda thing. From example, The dropship in question would have two doors , One on each side. When you press the button to open the doors a really action happens where the doors open and two cannons, Like, Come out, And begin firing. And could this mode not be used to make a stationary artillary gun that fired its munitions everyone few seconds? Ok, the thing is, you want to make them sort of aimable, auto-aimable, or fully controllable. The last two would be with actors, which azukki let us know isn't possible. However, I'd like a carpet bomber craft.
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Sat Mar 08, 2008 8:31 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Dropships with guns
@ Ctron's transforming dropship idea
So, when you open the doors, the dropship replaces itself with a huge turret that looks like a dropship? And then that turret replaces itself with the dropship you started with?
It's an interesting concept, and one that theoretically seems possible, but I can certainly see some flaws that one would come across making it.
You could never kill it in it's dropship form. Upon gibbing, it would just switch to it's 'Battle mode'. If this were the olden days when dropships didn't explode for no reason five seconds after a crash, this wouldn't be as much of a problem.
This transformation would also fully recover the ship. Lost armor, engines, lost health, etc, all would reappear. Also, the ships inventory would be reset every time you switch to battle mode and back. The inventory would overlap the battle mode turret, probably gibbing the inventory objects. Same for battle mode, but that's not as big of a problem, seeing as it doesn't wouldn't need to change it's arsenal.
If something else gibbed the doors, it would switch. They could simply not gib, but then if their wounds were damaging, it would lead to the death switch problem.
The battle mode wouldn't look too good. The engines would either have to shut down, or thrust you with no sense of balance. They also couldn't pivot on their joints.
If the battle mode turret were an AHuman, it would have it's upright constraints. If it were an ACrab, it would have aiming limitations. It could simply be pinned, but that might look even worse than rolling uphill a little bit.
To keep control, you'll need a middleman craft in the transformations. The current mode would have to gib into this craft, and then this craft will have to instagib itself into what the ship is transforming into.
Gibbing one thing into another thing and gibbing that back into the first infinitely? Fleagun did it, but I don't remember how.
I would try it, but brawl comes out tomorrow, so I would just leave it half done then forget about it.
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Sat Mar 08, 2008 8:38 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Dropships with guns
I sent a request PM to Data himself months ago with turret on crafts suggestion with detailed descriptions. He said he might do it. We might want to bomb him with that PM again. Heres the PM I sent: Quote: Armed dropships is a must:The way the turrets would work is another issue, I can think of few ways to do this: 1) Automated turrets.Each turret is automated and on your team that is controlled by an AI while even while you fly the dropship yourself. There should be a toggle for whether you want to turn off the turrets and turn on again. Every turret has its own range and angle limitations and will fire automatically on any enemy that gets caught in the range of the turret. 2) Player controlled and aimed turrets.All turrets are controlled at the same time you fly the ship. The controls would be quite like in soldat, WASD for moving the craft and the mouse aiming to aim and control all the turrets at once. Since only some of the turrets are in range to fire at the target, those will alling themselves and when you point the mouse at that direction. And the ones that are in range, will fire when you hit the firing button while the other turrets that cant reach the target will not fire until you point at the direction where theyre range is. For keyboard-only users, the turrets will alling themselves the direction the player moves the ship at. 3) Seperate operating positions for each turret and craft itself.Like in some games that have vehicles in them, feature multiple spots which you can control. Like the warthog in halo or the hellblender in UT2004. One person or AI controls the ship and you or/and your buddy use the turrets one by one like anchored actors. Switching between positions is like changing weapons on a normal walking actor through the pie menu. Dropship docking:This method worked back in B18 and the dropship stayed there as much as you wanted and you could go in the corridor and drop any salvaged tools or guns you collected for refund. Now since B19, dropships dont work like this anymore. They either float away from this spot or if you manage to get lucky and get them stuck, they will scuttle and blow up. Please make some cool system for docking dropships! : D
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Sat Mar 08, 2008 10:22 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: Dropships with guns
To give the player some risk, how about making it a one time transformation from dropship to turret, so the turret releases normal gibs? True you couldn't kill it while dropship form, but at the same time it can't shoot at you. A solution would be that it can't really fly, just hover and have short jumps so it can navigate since ultimately you'll want to plant the turret in the ground, so it'd fall from the sky and hit the ground softly/have a simulated air cushion. It would be able to run over actors, but hey, that's realistic :p To make it hover, I see it as having several emitters in like ooooooo but they're all weak. If something else gibbed the doors, sure it would switch. Could call it a transformation malfunction. The doors could either be a sphere at the top and call it a transformation device, or in the center of the craft, where it's inaccessible. Also, the time gib- if it gets stuck or stops moving, then I guess we could assume that it will be its final location so it'll deploy automatically with the autogib. Not that big of a deal. Regarding the battle mode... the whole dropship could be a minimal pack that looks transformable, kind of like the siege tank from starcraft or the trebuchet from AOK, except it can't change back for balance reasons. It'd have to be a very good turret, though to make it worth it. If it does have thrusters, maybe make them fly up into the air as normal after a Gib, could be part of deployment AHuman or Acrab... I can't comment on that as I wouldn't know at this moment. The middleman craft could also be part of the transformation, so long as they gib into their next step and you have particle effects in the middle.
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Sat Mar 08, 2008 11:13 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Dropships with guns
Just an idea.
Have the dropship fall to the ground, put legs out (so it stays steady), and then have a turret rise out of the roof. The turret would be an actor, the dropship would be terrain after the transformation, and all would be happy.
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Sun Mar 09, 2008 8:08 am |
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