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				 wutangfan1990 
				
				
					 Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
				 
				 
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				  Tachikoma  
					
						Anyone up to making one? 
					
  
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			| Thu Jan 03, 2008 10:18 pm | 
			
				
					 
					
					 
				    
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				 Darlos9D 
				
				
					 Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
				 
				 
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				  Re: Tachikoma  
					
						Way to get my hopes up and then dash them with a silly question.
  I'll say this once and only once: modding for CC really isn't that hard, technically. If you want something, you can spend a couple weeks and probably figure out how to make it.
  At the very least, give us a starting point. Make SOMEthing, and then maybe somebody will help. 
					
  
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			| Thu Jan 03, 2008 10:31 pm | 
			
				
					 
					
					 
				    
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				 Dragster 
				
				
					 Joined: Thu Nov 30, 2006 8:49 pm Posts: 158
				 
				 
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				  Re: Tachikoma  
					
						I agree, atleast make a basic code for us to work with, or sprites or something. 
					
  
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			| Thu Jan 03, 2008 10:32 pm | 
			
				
					 
					
					 
				  
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				 Electroclan 
				
				
					 Joined: Sat Jun 30, 2007 4:39 am Posts: 521
				 
				 
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				  Re: Tachikoma  
					
						This belongs in the request sticky, not it's own topic.
  Unlocked for future discussion. 
					
  
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			| Thu Jan 03, 2008 11:04 pm | 
			
				
					 
					
					 
				    
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				 DSMK2 
				
				
					 Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
				 
				 
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				  Re: Tachikoma  
					
						(Thanks Electroclan) Alright I made the sprite for the Tachikoma!  In a few hours... My eyes burn... Any one have any idea on how its walking animations should be? Once thats done, I'm going to hand it over to anyone who is willing to code.  
					
							
  
							
    							Last edited by DSMK2 on Fri Jan 04, 2008 2:34 am, edited 1 time in total. 
    						 
						
  
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			| Fri Jan 04, 2008 2:23 am | 
			
				
					 
					
					 
				  
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				 Metal Chao 
				
				
					 Joined: Sat May 05, 2007 6:04 pm Posts: 2901
				 
				 
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				  Re: Tachikoma  
					
						You have to make the legs/body/weapon seperate sprites. 
					
  
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			| Fri Jan 04, 2008 2:31 am | 
			
				
					 
					
					 
				  
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				 DSMK2 
				
				
					 Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
				 
				 
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				  Re: Tachikoma  
					
						metal chao wrote: You have to make the legs/body/weapon seperate sprites. I'm using GraphicsGale. Its got Layering, thats just the preview of what I got done so far.  
					
  
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			| Fri Jan 04, 2008 2:35 am | 
			
				
					 
					
					 
				  
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				 ProjektTHOR 
				Banned 
				
					 Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
				 
				 
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				  Re: Tachikoma  
					
						When in combat, Tachikoma typically used its rollerfeet. 
					
  
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			| Fri Jan 04, 2008 3:11 am | 
			
				
					 
					
					 
				    
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				 DSMK2 
				
				
					 Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
				 
				 
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				  Re: Tachikoma  
					
						ProjektTHOR wrote: When in combat, Tachikoma typically used its rollerfeet. ... Now how do we code that...?  (Or should we just adapt it to the CC universe and make it walk, it seems really made for the dreadnought base... But it doesn't exactly walk like the dreadnought)  
					
  
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			| Fri Jan 04, 2008 3:24 am | 
			
				
					 
					
					 
				  
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				 Darlos9D 
				
				
					 Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
				 
				 
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				  Re: Tachikoma  
					
						Ah much better.
  Aw, just make it walk normally. We can pretend its just playing. 
					
  
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			| Fri Jan 04, 2008 5:17 am | 
			
				
					 
					
					 
				    
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				 DSMK2 
				
				
					 Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
				 
				 
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				  Re: Tachikoma  
					
						Hmmm... With those cute voices... It'll be like crazy children with guns! Don't get the english dub voices.
  I'll get to work on the legs tomorrow. 
  Work a bit on gib sprites? More like, any comments on it? 
					
  
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			| Fri Jan 04, 2008 5:28 am | 
			
				
					 
					
					 
				  
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				 ProjektTHOR 
				Banned 
				
					 Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
				 
				 
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				  Re: Tachikoma  
					
						DSMK2 wrote: Now how do we code that...? AddAttachable = Wheel  
					
  
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			| Fri Jan 04, 2008 7:30 am | 
			
				
					 
					
					 
				    
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				 Dragster 
				
				
					 Joined: Thu Nov 30, 2006 8:49 pm Posts: 158
				 
				 
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				  Re: Tachikoma  
					
						Not possible... Is it? Anyway, the "tail" part with all the guns should be the turret me thinks... 
					
  
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			| Fri Jan 04, 2008 1:28 pm | 
			
				
					 
					
					 
				  
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				 ProjektTHOR 
				Banned 
				
					 Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
				 
				 
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				  Re: Tachikoma  
					
						Uh yeah.  That's worked since Build 18. 
					
  
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			| Fri Jan 04, 2008 2:48 pm | 
			
				
					 
					
					 
				    
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				 DSMK2 
				
				
					 Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
				 
				 
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				  Re: Tachikoma  
					
						Put it as a boost then? Replace the jump function... Except it goes horizontal to the ground... The arms are going to be the gun, the "tail" part is the cockpit. 
					
  
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			| Fri Jan 04, 2008 5:13 pm | 
			
				
					 
					
					 
				  
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