Data Realms Fan Forums http://45.55.195.193/ |
|
Foot offset, can't get them to move http://45.55.195.193/viewtopic.php?f=1&t=10490 |
Page 1 of 1 |
Author: | Lord Tim [ Tue Mar 04, 2008 3:54 pm ] |
Post subject: | Re: Foot offset, can't get them to move |
What you want to do is mess with the parent offsets in stuff. I'm pretty sure that that is what changes the actual positions. |
Author: | DrBlack [ Tue Mar 04, 2008 7:44 pm ] |
Post subject: | Re: Foot offset, can't get them to move |
You mean the parentpoffset for the foot in the "addactor = leg" instance, right? Foot = Attachable CopyOf = Peter BG Foot ParentOffset = Vector X = -5 Y = 4 Cause for some reason no matter what I put in there, it doesn't affect the feet at all. And when I tried changing the parentoffset in the "addactor = aHuman" for the legs, it keep the feet in the same spot relative to the legs. |
Author: | Winterous [ Wed Mar 05, 2008 12:44 pm ] |
Post subject: | Re: Foot offset, can't get them to move |
You should be changing the parent offset under the leg code. (just in case you aren't or something) And remember: If all else fails, change the sprite offset. |
Author: | DrBlack [ Thu Mar 06, 2008 4:26 am ] |
Post subject: | Re: Foot offset, can't get them to move |
Dammit, I changed something last night when my internet was down and I don't remember what it was. But now my guys feet are fixed but he not touching the ground. It might've been the jointoffset I was playing with Edit: Oh, i was wondering if maybe there might be another file somewhere that's superseding the one I'm editing somehow when the mod loads. Like in the temporary program data. I was having problem before with files in: "C:\Users\Jeff\AppData\Local\VirtualStore\Program Files\Cortex Command", but I've cleared that crap a couple times and there isn't anything in there for my mod folder. Anywhere else I could try looking on the comp? |
Author: | Winterous [ Thu Mar 06, 2008 8:31 am ] |
Post subject: | Re: Foot offset, can't get them to move |
I have no idea why he's not touching the ground, I haven't dared to touch actors yet. And could you rephrase that please? It didn't make much sense. |
Author: | No_0ne [ Thu Mar 06, 2008 3:05 pm ] |
Post subject: | Re: Foot offset, can't get them to move |
Winterous wrote: \If all else fails, change the sprite offset. Don't do that, it'll completely screw up all the other offsets. |
Author: | DrBlack [ Fri Mar 07, 2008 5:36 am ] |
Post subject: | Re: Foot offset, can't get them to move |
Like his feet are correctly place relative to his body, but he's not touching the ground. He walks like 5 pixels too high. |
Author: | tosty [ Fri Mar 07, 2008 6:21 am ] |
Post subject: | Re: Foot offset, can't get them to move |
you have to change the atom groups y values to make him touch, the feet don't actually touch the ground, it like an invisible skeleton of the guy that dose, just imagine the sprites as his cloths. |
Author: | Winterous [ Fri Mar 07, 2008 7:01 am ] |
Post subject: | Re: Foot offset, can't get them to move |
oooooohh... THAT'S what they are... |
Author: | DrBlack [ Fri Mar 07, 2008 7:12 pm ] |
Post subject: | Re: Foot offset, can't get them to move |
Aren't all the atomgroup settings in a different file (can't cheack, @ school)? Like I'm gonna have to make an entirely new atomgroup intance or something, right? I guessed that might be it, but someone said somewhere that messing with the numbers would screw up his walk path so I didn't want to touch them. |
Author: | Kowie654 [ Fri Mar 07, 2008 8:15 pm ] |
Post subject: | Re: Foot offset, can't get them to move |
Why don't you just use Azukkis templates see if you can mabey get it fixed by editing that |
Author: | DrBlack [ Fri Mar 07, 2008 9:54 pm ] |
Post subject: | Re: Foot offset, can't get them to move |
That's just not how I roll, it'd feel like I was cheating. Plus I'd have to re-input all my data |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |