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Blast radius? http://45.55.195.193/viewtopic.php?f=1&t=10349 |
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Author: | Rawr:3 [ Mon Feb 25, 2008 2:13 am ] |
Post subject: | Blast radius? |
I'm just pondering, how you increase the blast radius of exploscives? I'm trying to make one of the arty units fire a round that has more spash to it. What part of the .ini do I mod? Or is there a link to this? |
Author: | Alenth Eneil [ Mon Feb 25, 2008 2:17 am ] |
Post subject: | Re: Blast radius? |
The lifetime or speed of the particles would have to be higher for them to go further. |
Author: | Rawr:3 [ Mon Feb 25, 2008 2:23 am ] |
Post subject: | Re: Blast radius? |
Okays! I'll see about increasing the life of those poor things! But, thanks! (never thunk about the particles...) |
Author: | Rawr:3 [ Mon Feb 25, 2008 3:33 am ] |
Post subject: | Re: Blast radius? |
-raises hand- But what part? I'm lost in all the things that look infinitely the same.. Code: AddDevice = TDExplosive InstanceName = DN Cannon Round Mass = 5 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = DreadNought Cannon.rte\Sprites/CannonRound.bmp FrameCount = 1 SpriteOffset = Vector X = 0 Y = 0 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 0 Buyable = 0 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 1 JointStrength = 25 JointStiffness = 0.5 DrawAfterParent = 1 DetonationSound = Sound AddSample = ContentFile Path = Base.rte/Sounds/Explode2.wav StanceOffset = Vector X = -12 Y = -5 StartThrowOffset = Vector X = -12 Y = -5 EndThrowOffset = Vector X = -12 Y = -5 TriggerDelay = 999999 AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Gray Count = 40 Spread = 360 MaxVelocity = 30 MinVelocity = 15 AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Yellow Count = 50 Spread = 360 MaxVelocity = 40 MinVelocity = 20 AddGib = Gib GibParticle = MOPixel CopyOf = Air Blast Count = 100 Spread = 360 MaxVelocity = 40 MinVelocity = 20 AddGib = Gib GibParticle = MOPixel CopyOf = Fragment Glow Effect Count = 30 Spread = 360 MaxVelocity = 10 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Side Thruster Blast Ball 1 Glow Count = 15 Spread = 360 MaxVelocity = 15 MinVelocity = 8 AddGib = Gib GibParticle = MOSParticle CopyOf = Main Thruster Blast Ball 1 Glow Count = 15 Spread = 360 MaxVelocity = 15 MinVelocity = 8 GibImpulseLimit = 10 GibSound = Sound AddSample = ContentFile Path = Base.rte/Sounds/Explode2.wav That's the main part I'm staring at, but I can't wrap my head around where to increase the lifespan or speed of the dang things! D: -Trying to make the spash of the Dreadnought rounds more pwn.- |
Author: | Lord Tim [ Mon Feb 25, 2008 3:37 am ] |
Post subject: | Re: Blast radius? |
Code: AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Gray Count = 40 Spread = 360 MaxVelocity = 30 MinVelocity = 15 AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Yellow Count = 50 Spread = 360 MaxVelocity = 40 MinVelocity = 20 In these ones, change the Min/Max velocity to make them go faster (so they go farther in the time they live), or you'd have to change the lifetime of the actual particle, which is in a different .ini. You can also up the count to make more particles, and therefore more chance of damage. The way these kinds of bullets work is that they explode and "gib" stuff when they die. These bullets have a GibImpulseLimit of 10, so they're relatively easy to destroy, and then they do die, everything that has an "AddGib" before it will come out of the bullet with those settings (count/spread/velocity). |
Author: | Rawr:3 [ Mon Feb 25, 2008 3:51 am ] |
Post subject: | Re: Blast radius? |
A bullet gib! It all makes sense now!~ Thank you Lord Tim! Now I can artillery thinkgs with glee! -skips off with idolization and glee- But truthfully, thanks! I don't know how to fool with the ini's much to get the effects I want, but I really appreciate the time taken to explain it. |
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